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//Copyright (c) 2014 Tilman Schmidt (@KeyMaster_) | |
//Permission is hereby granted, free of charge, to any person obtaining a copy | |
//of this software and associated documentation files (the "Software"), to deal | |
//in the Software without restriction, including without limitation the rights | |
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
//copies of the Software, and to permit persons to whom the Software is | |
//furnished to do so, subject to the following conditions: | |
//The above copyright notice and this permission notice shall be included in |
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/* | |
* Created by C.J. Kimberlin | |
* | |
* The MIT License (MIT) | |
* | |
* Copyright (c) 2019 | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class SpawnByOctree : MonoBehaviour | |
{ | |
[Header("Spawn Prefab")] | |
public GameObject prefab; | |
[Header("Octree Setup")] | |
public float radius = 10; |
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#ifndef NOISE_SIMPLEX_FUNC | |
#define NOISE_SIMPLEX_FUNC | |
/* | |
Description: | |
Array- and textureless CgFx/HLSL 2D, 3D and 4D simplex noise functions. | |
a.k.a. simplified and optimized Perlin noise. | |
The functions have very good performance | |
and no dependencies on external data. |
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using UnityEngine; | |
using System; | |
using System.Linq; | |
using System.Collections.Generic; | |
[ExecuteInEditMode] | |
public class PoseManager : MonoBehaviour | |
{ | |
public SkinnedMeshRenderer skinnedRenderer; | |
public List<RigPose> poses = new List<RigPose> (); |
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namespace SerializableActionHelper | |
{ | |
using UnityEngine; | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.IO; | |
using System.Runtime.Serialization.Formatters.Binary; | |
using System.Reflection; |
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using UnityEngine; | |
using UnityEditor; | |
/// <summary> | |
/// Hierarchy Window Group Header | |
/// http://diegogiacomelli.com.br/unitytips-hierarchy-window-group-header | |
/// </summary> | |
[InitializeOnLoad] | |
public static class HierarchyWindowGroupHeader | |
{ |
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using UnityEngine; | |
using UnityEditor; | |
/// <summary> | |
/// Scene preview data. | |
/// http://diegogiacomelli.com.br/unitytips-scene-preview-window | |
/// </summary> | |
public class ScenePreviewData | |
{ | |
Texture2D _texture; |
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using UnityEditor; | |
using UnityEngine; | |
/// <summary> | |
/// Hierarchy window game object icon. | |
/// http://diegogiacomelli.com.br/unitytips-hierarchy-window-gameobject-icon/ | |
/// </summary> | |
[InitializeOnLoad] | |
public static class HierarchyWindowGameObjectIcon | |
{ |
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using UnityEditor; | |
using UnityEngine; | |
// <summary> | |
/// Hierarchy Window Layer Info | |
/// http://diegogiacomelli.com.br/unitytips-hierarchy-window-layer-info/ | |
/// </summary> | |
[InitializeOnLoad] | |
public static class HierarchyWindowLayerInfo | |
{ |