start new:
tmux
start new with session name:
tmux new -s myname
# every 5 minutes run this script ↓ | |
*/12 * * * * /path/to/kill_memleaked_rails.sh |
# Run with: rake environment elasticsearch:reindex | |
namespace :elasticsearch do | |
desc "re-index elasticsearch" | |
task :reindex => :environment do | |
klass = Place | |
ENV['CLASS'] = klass.name | |
ENV['INDEX'] = new_index = klass.tire.index.name << '_' << Time.now.strftime('%Y%m%d%H%M%S') |
require 'mina/bundler' | |
require 'mina/rails' | |
require 'mina/git' | |
require 'mina/rbenv' # for rbenv support. (http://rbenv.org) | |
# require 'mina/rvm' # for rvm support. (http://rvm.io) | |
# Basic settings: | |
# domain - The hostname to SSH to. | |
# deploy_to - Path to deploy into. | |
# repository - Git repo to clone from. (needed by mina/git) |
namespace :figaro do | |
desc "SCP transfer figaro configuration to the shared folder" | |
task :setup do | |
transfer :up, "config/application.yml", "#{shared_path}/application.yml", :via => :scp | |
end | |
desc "Symlink application.yml to the release path" | |
task :finalize do | |
run "ln -sf #{shared_path}/application.yml #{release_path}/config/application.yml" | |
end |
using UnityEngine; | |
using System.Collections; | |
public class CameraShake : MonoBehaviour | |
{ | |
// Transform of the camera to shake. Grabs the gameObject's transform | |
// if null. | |
public Transform camTransform; | |
// How long the object should shake for. |
ror, scala, jetty, erlang, thrift, mongrel, comet server, my-sql, memchached, varnish, kestrel(mq), starling, gizzard, cassandra, hadoop, vertica, munin, nagios, awstats
snippet find | |
GameObject.Find("${1}")${2} | |
snippet gc | |
GetComponent<${1}>() | |
snippet ac | |
AddComponent<${1}>() | |
snippet sar | |
SetActiveRecursively(${1:true}) | |
snippet rc | |
[RequireComponent (typeof(${1:AudioSource}))] |
# This is a skeleton for testing models including examples of validations, callbacks, | |
# scopes, instance & class methods, associations, and more. | |
# Pick and choose what you want, as all models don't NEED to be tested at this depth. | |
# | |
# I'm always eager to hear new tips & suggestions as I'm still new to testing, | |
# so if you have any, please share! | |
# | |
# @kyletcarlson | |
# | |
# This skeleton also assumes you're using the following gems: |
The following instruction are based on the WineHQ >... > Unity + my own experience.