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@dip00dip
dip00dip / crontab
Created May 15, 2012 12:28
kill all leaking rails processes runnning via passenger
# every 5 minutes run this script ↓
*/12 * * * * /path/to/kill_memleaked_rails.sh
@MohamedAlaa
MohamedAlaa / tmux-cheatsheet.markdown
Last active September 10, 2026 02:59
tmux shortcuts & cheatsheet

tmux shortcuts & cheatsheet

start new:

tmux

start new with session name:

tmux new -s myname
@jarosan
jarosan / elasticsearch.rake
Created July 16, 2012 20:37
Elasticsearch reindex task
# Run with: rake environment elasticsearch:reindex
namespace :elasticsearch do
desc "re-index elasticsearch"
task :reindex => :environment do
klass = Place
ENV['CLASS'] = klass.name
ENV['INDEX'] = new_index = klass.tire.index.name << '_' << Time.now.strftime('%Y%m%d%H%M%S')
@stas
stas / deploy.rb
Created January 15, 2013 15:34
Mina Deploy Task (Rails + Puma + Delay Job + rbenv)
require 'mina/bundler'
require 'mina/rails'
require 'mina/git'
require 'mina/rbenv' # for rbenv support. (http://rbenv.org)
# require 'mina/rvm' # for rvm support. (http://rvm.io)
# Basic settings:
# domain - The hostname to SSH to.
# deploy_to - Path to deploy into.
# repository - Git repo to clone from. (needed by mina/git)
@yctay
yctay / figaro-capistrano.rb
Created April 30, 2013 05:34
Capistrano recipe for deploying figaro's application.yml
namespace :figaro do
desc "SCP transfer figaro configuration to the shared folder"
task :setup do
transfer :up, "config/application.yml", "#{shared_path}/application.yml", :via => :scp
end
desc "Symlink application.yml to the release path"
task :finalize do
run "ln -sf #{shared_path}/application.yml #{release_path}/config/application.yml"
end
@ftvs
ftvs / CameraShake.cs
Last active August 24, 2026 01:56
Simple camera shake effect for Unity3d, written in C#. Attach to your camera GameObject. To shake the camera, set shakeDuration to the number of seconds it should shake for. It will start shaking if it is enabled.
using UnityEngine;
using System.Collections;
public class CameraShake : MonoBehaviour
{
// Transform of the camera to shake. Grabs the gameObject's transform
// if null.
public Transform camTransform;
// How long the object should shake for.
@ragingwind
ragingwind / Backend Architectures Keywords and References.md
Last active July 17, 2026 16:57
Backend Architectures Keywords and References
@benui-dev
benui-dev / gist:6111355
Created July 30, 2013 08:51
Unity C# snippets for Vim Snipmate
snippet find
GameObject.Find("${1}")${2}
snippet gc
GetComponent<${1}>()
snippet ac
AddComponent<${1}>()
snippet sar
SetActiveRecursively(${1:true})
snippet rc
[RequireComponent (typeof(${1:AudioSource}))]
# Using these pry gems -- copy to your Gemfile
# group :development, :test do
# gem 'awesome_print' # pretty print ruby objects
# gem 'pry' # Console with powerful introspection capabilities
# gem 'pry-byebug' # Integrates pry with byebug
# gem 'pry-doc' # Provide MRI Core documentation
# gem 'pry-rails' # Causes rails console to open pry. `DISABLE_PRY_RAILS=1 rails c` can still open with IRB
# gem 'pry-rescue' # Start a pry session whenever something goes wrong.
# gem 'pry-theme' # An easy way to customize Pry colors via theme files
# end
@eoinkelly
eoinkelly / postgres-upgrade-recipe.sh
Last active November 9, 2017 16:59
Upgrade Postgres to 9.4 using Homebrew on Mac OSX
#!/bin/bash
# This script can be used in "run & hope" mode or you can use it as a recipe to
# do things manually - you probably want the latter if you really care about
# the data in your databases.
# Happy hacking
# /Eoin/
# Tell bash to stop if something goes wrong
set -e