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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" | |
"http://www.w3.org/TR/html4/loose.dtd"> | |
<html> | |
<head> | |
<title>keycode scaner</title> | |
<meta name="keywords" content="jbasis, keycode ,javascript, tool, tools"> | |
<meta name="description" content="jbasis keycode scaner"> | |
<meta content="text/html; charset=UTF-8" http-equiv="content-type"> |
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// known issues: | |
// 1) not cross frame (_fn.toString === Function.prototype.toString) | |
var _isFunction = function(_fn) | |
{ | |
return typeof(_fn) == 'function' || | |
( | |
typeof(_fn) != 'string' && | |
!(_fn instanceof String) && | |
String(_fn).replace(/^\s+/, '').slice(0, 8) == 'function' && | |
( |
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(function($G) | |
{ | |
var _lengthGetter = function() | |
{ | |
var b = -1; | |
var i; | |
for( ;; ) | |
{ | |
i = 1; |
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// (C) new BSD license | |
// fix FF bug (delay pass to function) and add support of arguments | |
(function($G) | |
{ | |
var fnCache = {}; | |
var _fixNoArgs = function(_origFn, _arraySlice) | |
{ | |
return function(/*_fn, delay*/) // .length === 0 | |
{ |
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"use strict"; | |
(function() | |
{ | |
var _warmUp = function() | |
{ | |
var d = Date.now(); | |
while(Date.now() - d < 4000) | |
{ |
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/* | |
Traditionally in js we separate arrays and hashes(maps, Object, dictionary, ...) | |
Test shows that modern engines havent array optimization - it just hash with automatic <.length> property and sugar array like methods :( | |
*/ | |
var m = 1000; | |
var _fill = function(a) | |
{ |
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/* | |
Goal of this test is find best data structure for store matrices, vectors and quaternions | |
In C/C++ we have ability to store same data different ways ie | |
union | |
{ | |
float m[9]; | |
struct | |
{ | |
float | |
m00, m01, m02 |
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/* | |
Basic idea - measure cost of simplest operation of js in cpu cycles | |
asm | |
//var i = n; | |
mov EAX, n | |
// while(i--); | |
a: dec EAX |
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/** | |
@hint | |
@see https://wiki.mozilla.org/Audio_Data_API | |
@see http://www.opensource.apple.com/source/WebCore/WebCore-737.5/html/canvas/ | |
@see https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/doc/spec/TypedArray-spec.html | |
Array.U32 = $G.Uint32Array || $G.WebGLUnsignedIntArray || $G.CanvasUnsignedIntArray || Array; | |
Array.U16 = $G.Uint16Array || $G.WebGLUnsignedShortArray || $G.CanvasUnsignedShortArray || Array; | |
Array.U8 = $G.Uint8Array || $G.WebGLUnsignedByteArray || $G.CanvasUnsignedByteArray || Array; |
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(function($G) | |
{ | |
var cache = {}; | |
var XHR = $G.XMLHttpRequest || function(){ return new $G.ActiveXObject('Microsoft.XMLHTTP') }; | |
$G.require = function(url) | |
{ | |
if(!(url in cache)) | |
{ | |
var xhr = new XHR(); |