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| Shader "Unlit/Stable Constant Texture Size" | |
| { | |
| Properties | |
| { | |
| _MainTex ("Texture", 2D) = "white" {} | |
| } | |
| SubShader | |
| { | |
| Tags { "RenderType"="Opaque" } | |
| LOD 100 |
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| // A modification of Kyle Halladay's Pencil Sketch Effect shader | |
| // http://kylehalladay.com/blog/tutorial/2017/02/21/Pencil-Sketch-Effect.html | |
| // Blends between two scales of hatching based on distance and camera fov to | |
| // keep a perceptually constant hatching scale (assuming consistent mesh UVs). | |
| Shader "Unlit/SingleObjectHatch_DistanceAndFOVCorrected" | |
| { | |
| Properties | |
| { |
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| Shader "Unlit/StereographicProjectionBubble" | |
| { | |
| Properties | |
| { | |
| _MainTex ("Texture", 2D) = "white" {} | |
| _PanSpeed ("Pan Speed", Float) = 0.1 | |
| _Spherify ("Spherify", Range(0,1)) = 1 | |
| } | |
| SubShader | |
| { |
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| Shader "Custom/ACNH_SewingCloth" | |
| { | |
| Properties | |
| { | |
| [NoScaleOffset] _MainTex ("Albedo (RGB)", 2D) = "white" {} | |
| [NoScaleOffset] _BumpMap ("Normal Map", 2D) = "bump" {} | |
| [NoScaleOffset] _EdgeAlpha ("Alpha", 2D) = "white" {} | |
| _Cutoff ("Alpha Test Cutoff", Range(0,1)) = 0.5 | |
| _Offset ("Offset (XY)", Vector) = (0,0,0,0) |
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| Shader "Unlit/CameraFacingBoxRaycast" | |
| { | |
| Properties | |
| { | |
| _Cube ("Texture", Cube) = "" {} | |
| _MeshScale ("Mesh Scale", Float) = 1.0 | |
| [Toggle] _DisableCameraFacing ("Disable Camera Facing", Float) = 0.0 | |
| } | |
| SubShader | |
| { |
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| Shader "WorldNormalFromDepthTexture" | |
| { | |
| Properties { | |
| [KeywordEnum(3 Tap, 4 Tap, Improved, Accurate)] _ReconstructionMethod ("Normal Reconstruction Method", Float) = 0 | |
| } | |
| SubShader | |
| { | |
| Tags { "RenderType"="Transparent" "Queue"="Transparent" } | |
| LOD 100 |
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| Shader "Mobile VR Highlight" { | |
| Properties { | |
| _ColorOutline ("Outline", Color) = (1,1,1,1) | |
| _ColorInterior ("Interior", Color) = (0.25,0.25,0.25,0.25) | |
| _ColorInteriorFaded ("Interior Faded", Color) = (0.1,0.1,0.1,0.1) | |
| _ColorInteriorOcc ("Interior Occluded", Color) = (0.15,0.15,0.15,0.15) | |
| _ColorInteriorOccFaded ("Interior Occluded Faded", Color) = (0.05,0.05,0.05,0.05) | |
| _PulseRateMod ("Pulse Rate Modifier", Float) = 4.0 | |
| _OutlneWidth ("Outline Pixel Width", Float) = 1.0 | |
| } |
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| Shader "Unlit/MatCap Techniques" | |
| { | |
| Properties | |
| { | |
| [NoScaleOffset] _MatCap ("MatCap", 2D) = "white" {} | |
| [KeywordEnum(ViewSpaceNormal, ViewDirectionCross, ViewDirectionAligned)] _MatCapType ("Matcap UV Type", Float) = 2 | |
| } | |
| SubShader | |
| { | |
| Tags { "RenderType"="Opaque" } |
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| Shader "Unlit/InfiniteGrid" | |
| { | |
| Properties | |
| { | |
| [Toggle] _WorldUV ("Use World Space UV", Float) = 1.0 | |
| _GridScale ("Grid Scale", Float) = 1.0 | |
| _GridBias ("Grid Bias", Float) = 0.5 | |
| _GridDiv ("Grid Divisions", Float) = 10.0 | |
| _BaseColor ("Base Color", Color) = (0,0,0,1) | |
| _LineColor ("Line Color", Color) = (1,1,1,1) |
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