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Shader "Pristine Grid"
{
Properties
{
[KeywordEnum(MeshUV, WorldX, WorldY, WorldZ)] _UVMode ("UV Mode", Float) = 2.0
_GridScale ("Grid Scale", Float) = 1.0
_LineWidthX ("Line Width X", Range(0,1.0)) = 0.01
_LineWidthY ("Line Width Y", Range(0,1.0)) = 0.01
@bgolus
bgolus / PristineRadialGrid.shader
Last active April 10, 2025 08:14
An application of the Pristine Grid technique onto radial grid with atan derivative discontinuity fixes applied. https://bgolus.medium.com/the-best-darn-grid-shader-yet-727f9278b9d8 https://bgolus.medium.com/distinctive-derivative-differences-cce38d36797b
Shader "Pristine Radial Grid"
{
Properties
{
[Toggle] _WorldUV ("Use World Space UV", Float) = 1.0
_GridScale ("Grid Scale", Float) = 1.0
[Toggle] _UseAdaptiveAngularSegments ("Use Adaptive Angular Segment Count", Float) = 0.0
[IntRange] _AngularSegments ("Angular Segments", Range(1,360)) = 4.0
Shader "Pristine Triplanar Grid"
{
Properties
{
[KeywordEnum(World,Object,ObjectAlignedWorld)] _GridSpace ("Grid Space", Float) = 0.0
_GridScale ("Grid Scale", Float) = 1.0
[Toggle(USE_VERTEX_NORMALS)] _UseVertexNormals ("Use Vertex Normals", Float) = 0.0
[Toggle] _ShowOnlyTwo ("Show Only Two Grid Axis", Float) = 0.0
@bgolus
bgolus / PostDepthToWorldPos.shader
Last active November 9, 2024 09:18
Get the world position from the camera depth texture with no external dependencies. Works as a post process or on an transparent object in the scene.
Shader "PostDepthToWorldPos"
{
Properties
{
}
SubShader
{
Tags { "RenderType"="Transparent" "Queue"="Transparent" }
LOD 100
@bgolus
bgolus / PristineMajorMinorGrid.shader
Last active May 22, 2026 03:02
Pristine Grid applied to a grid that has support for major and minor lines and colored axis lines
Shader "Pristine Major Minor Grid"
{
Properties
{
[KeywordEnum(X, Y, Z)] _Axis ("Plane Axis", Float) = 1.0
[IntRange] _MajorGridDiv ("Major Grid Divisions", Range(2,25)) = 10.0
_AxisLineWidth ("Axis Line Width", Range(0,1.0)) = 0.04
_MajorLineWidth ("Major Line Width", Range(0,1.0)) = 0.02
_MinorLineWidth ("Minor Line Width", Range(0,1.0)) = 0.01