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| Shader "Pristine Grid" | |
| { | |
| Properties | |
| { | |
| [KeywordEnum(MeshUV, WorldX, WorldY, WorldZ)] _UVMode ("UV Mode", Float) = 2.0 | |
| _GridScale ("Grid Scale", Float) = 1.0 | |
| _LineWidthX ("Line Width X", Range(0,1.0)) = 0.01 | |
| _LineWidthY ("Line Width Y", Range(0,1.0)) = 0.01 |
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| Shader "Pristine Radial Grid" | |
| { | |
| Properties | |
| { | |
| [Toggle] _WorldUV ("Use World Space UV", Float) = 1.0 | |
| _GridScale ("Grid Scale", Float) = 1.0 | |
| [Toggle] _UseAdaptiveAngularSegments ("Use Adaptive Angular Segment Count", Float) = 0.0 | |
| [IntRange] _AngularSegments ("Angular Segments", Range(1,360)) = 4.0 | |
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| Shader "Pristine Triplanar Grid" | |
| { | |
| Properties | |
| { | |
| [KeywordEnum(World,Object,ObjectAlignedWorld)] _GridSpace ("Grid Space", Float) = 0.0 | |
| _GridScale ("Grid Scale", Float) = 1.0 | |
| [Toggle(USE_VERTEX_NORMALS)] _UseVertexNormals ("Use Vertex Normals", Float) = 0.0 | |
| [Toggle] _ShowOnlyTwo ("Show Only Two Grid Axis", Float) = 0.0 | |
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| Shader "PostDepthToWorldPos" | |
| { | |
| Properties | |
| { | |
| } | |
| SubShader | |
| { | |
| Tags { "RenderType"="Transparent" "Queue"="Transparent" } | |
| LOD 100 |
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| Shader "Pristine Major Minor Grid" | |
| { | |
| Properties | |
| { | |
| [KeywordEnum(X, Y, Z)] _Axis ("Plane Axis", Float) = 1.0 | |
| [IntRange] _MajorGridDiv ("Major Grid Divisions", Range(2,25)) = 10.0 | |
| _AxisLineWidth ("Axis Line Width", Range(0,1.0)) = 0.04 | |
| _MajorLineWidth ("Major Line Width", Range(0,1.0)) = 0.02 | |
| _MinorLineWidth ("Minor Line Width", Range(0,1.0)) = 0.01 |
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