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import os | |
import sys | |
import re | |
import boto3 | |
import zipfile | |
#Expand on this based on which filetypes you expect to recieve | |
mimeTypes = { | |
".html": "text/html", | |
".png": "image/png", |
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license: mit |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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license: mit |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Scale your grid layougt in Unity3D | |
// -- Add this to a gameobject with a Grid Layout Group and you can make the cell size change with resolution, by percentage of screen width. | |
// -- Updates as you change resolution or width percentage in editor. | |
// -- Runs once on play, Fix will need to be called if resolution is changed in game. | |
// -- Script will need expansion if you want to use non-square cells. | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; |