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@bilal68
bilal68 / index.ejs
Created May 27, 2025 03:36 — forked from danielkwood/index.ejs
Home page for movies app (HTML template code)
<html>
<head>
<title>My Movies</title>
<link rel="stylesheet" type="text/css" href="/css/style.css">
<link href="https://fonts.googleapis.com/css?family=Open+Sans:300" rel="stylesheet" type="text/css">
</head>
<body>
<div class="container">
<h1>My Movies</h1>
{
"basics": {
"name": "Thomas Edison",
"label": "Inventor and Businessman",
"picture": "https://example.com/photo.jpg",
"email": "thomas.edison@example.com",
"phone": "(123) 456-7890",
"website": "https://thomasedison.com",
"summary": "Prolific inventor and businessman known for developing many devices that greatly influenced life around the world, including the phonograph, the motion picture camera, and the electric light bulb.",
"location": {
@bilal68
bilal68 / Quarantine-Zone.md
Created May 27, 2025 03:42 — forked from brerety/Quarantine-Zone.md
Quarantine Zone APK 18.6 (Full Game) New Latest Update Android Mobile

🧟 Quarantine Zone - Survive. Adapt. Escape.

image

Quarantine Zone is an immersive survival-action game set in a post-apocalyptic world where players must navigate a city devastated by a mysterious virus outbreak. The game combines exploration, resource management, tactical combat, and story-driven missions to create an intense, immersive experience.

Designed for both casual gamers and hardcore survival enthusiasts, Quarantine Zone places you in the shoes of a survivor trying to escape a quarantined city while uncovering the truth behind the outbreak. Every choice you make influences your survival, alliances, and the fate of those around you.

From looting abandoned buildings to making moral decisions under pressure, Quarantine Zone tests your instincts, strategy, and will to live.

📍 /now

Last updated: May 2025


🇬🇧 What I’m Doing Now

  • 🎮 Preparing my next game prototype based on psychological horror and exploration themes.
  • 🧠 Deep-diving into Unity’s animation system and ECS architecture.
@bilal68
bilal68 / code.ino
Created May 27, 2025 03:46 — forked from iqqy-x/code.ino
kp, ki, kd
#include <Wire.h> //This is for i2C
#include <SSD1306Ascii.h> //i2C OLED
#include <SSD1306AsciiWire.h> //i2C OLED
#define I2C_ADDRESS 0x3C
#define RST_PIN -1
SSD1306AsciiWire oled;
float OLEDTimer = 0; //Timer for the display refresh interval
//I2C pins:
//STM32F103C8T6: SDA: PB7 SCL: PB6
@bilal68
bilal68 / code.ino
Created May 27, 2025 03:46 — forked from iqqy-x/code.ino
kp, ki, kd
#include <Wire.h> //This is for i2C
#include <SSD1306Ascii.h> //i2C OLED
#include <SSD1306AsciiWire.h> //i2C OLED
#define I2C_ADDRESS 0x3C
#define RST_PIN -1
SSD1306AsciiWire oled;
float OLEDTimer = 0; //Timer for the display refresh interval
//I2C pins:
//STM32F103C8T6: SDA: PB7 SCL: PB6
@bilal68
bilal68 / code.ino
Created May 27, 2025 03:46 — forked from iqqy-x/code.ino
kp, ki, kd
#include <Wire.h> //This is for i2C
#include <SSD1306Ascii.h> //i2C OLED
#include <SSD1306AsciiWire.h> //i2C OLED
#define I2C_ADDRESS 0x3C
#define RST_PIN -1
SSD1306AsciiWire oled;
float OLEDTimer = 0; //Timer for the display refresh interval
//I2C pins:
//STM32F103C8T6: SDA: PB7 SCL: PB6
@bilal68
bilal68 / code.ino
Created May 27, 2025 03:46 — forked from iqqy-x/code.ino
kp, ki, kd
#include <Wire.h> //This is for i2C
#include <SSD1306Ascii.h> //i2C OLED
#include <SSD1306AsciiWire.h> //i2C OLED
#define I2C_ADDRESS 0x3C
#define RST_PIN -1
SSD1306AsciiWire oled;
float OLEDTimer = 0; //Timer for the display refresh interval
//I2C pins:
//STM32F103C8T6: SDA: PB7 SCL: PB6
When explaining [SOMETHING SPECIFIC YOU WANNA LEARN or just add "anything"], use a natural progression of thoughts where
each step leads logically to the next.
Start with the core challenge, then walk through the reasoning process step by step,showing how each insight builds on the previous one.
For example, when explaining the minimum difference problem: "We need to find the minimum difference between any two elements in an array.
When is this difference smallest? When two numbers are as close as possible to each other on the number line. How can we easily identify adjacent numbers?
By arranging all elements in order. What's the most efficient way to arrange elements? By sorting the array. Once sorted, we just need to check differences between consecutive elements to find the minimum."
Please apply this cause-and-effect reasoning to any problem I ask about.
Connect the dots in a way that feels like a natural thought process, where each insight flows from the previous one until we reach the complete
@bilal68
bilal68 / CarS.cs
Created May 27, 2025 03:49 — forked from st4rdog/CarS.cs
// Created from http://docs.unity3d.com/Manual/WheelColliderTutorial.html
// For EasySuspension with BoxyCarWizard.cs see https://x.com/anthonyyakovlev/status/585060413370400768
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
[System.Serializable]
public class AxleInfo
{