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@munificent
munificent / generate.c
Last active January 27, 2025 18:14
A random dungeon generator that fits on a business card
#include <time.h> // Robert Nystrom
#include <stdio.h> // @munificentbob
#include <stdlib.h> // for Ginny
#define r return // 2008-2019
#define l(a, b, c, d) for (i y=a;y\
<b; y++) for (int x = c; x < d; x++)
typedef int i;const i H=40;const i W
=80;i m[40][80];i g(i x){r rand()%x;
}void cave(i s){i w=g(10)+5;i h=g(6)
+3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u

Multi-dimensional array views for systems programmers

As C programmers, most of us think of pointer arithmetic for multi-dimensional arrays in a nested way:

The address for a 1-dimensional array is base + x. The address for a 2-dimensional array is base + x + y*x_size for row-major layout and base + y + x*y_size for column-major layout. The address for a 3-dimensional array is base + x + (y + z*y_size)*x_size for row-column-major layout. And so on.

#include <stdio.h>
#include <errno.h>
#include <stdlib.h>
#include <stdint.h>
#include <assert.h>
#include <string.h>
#define streq(a, b) (!strcmp((a), (b)))
#ifndef __USE_GNU
#define __USE_GNU
@rygorous
rygorous / gist:e0f055bfb74e3d5f0af20690759de5a7
Created May 8, 2016 06:54
A bit of background on compilers exploiting signed overflow
Why do compilers even bother with exploiting undefinedness signed overflow? And what are those
mysterious cases where it helps?
A lot of people (myself included) are against transforms that aggressively exploit undefined behavior, but
I think it's useful to know what compiler writers are accomplishing by this.
TL;DR: C doesn't work very well if int!=register width, but (for backwards compat) int is 32-bit on all
major 64-bit targets, and this causes quite hairy problems for code generation and optimization in some
fairly common cases. The signed overflow UB exploitation is an attempt to work around this.
// Xeno
enum Xeno_Kind {
XENO_POINTER,
XENO_AGGREGATE,
XENO_FIRST_PRIMITIVE_TYPE,
XENO_UINT8 = XENO_FIRST_PRIMITIVE_TYPE,
XENO_UINT16,
XENO_UINT32,
XENO_UINT64,
@Reedbeta
Reedbeta / cool-game-programming-blogs.opml
Last active March 25, 2025 15:03
List of cool blogs on game programming, graphics, theoretical physics, and other random stuff
<?xml version="1.0" encoding="UTF-8"?>
<opml version="1.0">
<head>
<title>Graphics, Games, Programming, and Physics Blogs</title>
</head>
<body>
<outline text="Tech News" title="Tech News">
<outline type="rss" text="Ars Technica" title="Ars Technica" xmlUrl="http://feeds.arstechnica.com/arstechnica/index/" htmlUrl="https://arstechnica.com"/>
<outline type="rss" text="Polygon - Full" title="Polygon - Full" xmlUrl="http://www.polygon.com/rss/index.xml" htmlUrl="https://www.polygon.com/"/>
<outline type="rss" text="Road to VR" title="Road to VR" xmlUrl="http://www.roadtovr.com/feed" htmlUrl="https://www.roadtovr.com"/>
static file_fixup *
FixupListSort(file_fixup *List)
{
// This is bog-standard mergesort.
// Base case: 0- and 1-element lists
if (!List || !List->Next)
{
return(List);
}
@pervognsen
pervognsen / BTree.cpp
Created April 24, 2016 20:40
A B+-tree implementation with find, insert and delete in 176 lines of code.
enum { BMAX = 32, BMIN = BMAX / 2, BHEIGHT = 6 };
struct BNode {
uint32_t length;
Key keys[BMAX];
union {
BNode *children[BMAX];
Value values[BMAX];
};
};
#pragma once
#include "IconsFontAwesome.h" // from https://github.com/juliettef/IconFontCppHeaders
namespace ImGui
{
inline void SetupImGuiStyle( bool bStyleDark_, float alpha_ )
{

Orthodox C++

What is Orthodox C++?

Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.

Why not Modern C++?