One Paragraph of project description goes here
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
Matrix4 lookat = Matrix4.LookAt(cameraPositionX, cameraPositionY, cameraPositionZ, 256, 0, 256, 0.0, 1.0, 0.0); | |
GL.MatrixMode(MatrixMode.Modelview); | |
GL.LoadMatrix(ref lookat); |