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/**********************************************/ | |
/* | |
/* IR_Black Skin by Ben Truyman - 2011 | |
/* | |
/* Based on Todd Werth's IR_Black: | |
/* http://blog.toddwerth.com/entries/2 | |
/* | |
/* Inspired by Darcy Clarke's blog post: | |
/* http://darcyclarke.me/design/skin-your-chrome-inspector/ | |
/* |
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using UnityEngine; | |
using System.Collections; | |
public class MonoBehaviourSingleton<T> : MonoBehaviour | |
where T : Component | |
{ | |
private static T _instance; | |
public static T Instance { | |
get { | |
if (_instance == null) { |
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.DS_Store | |
*.csproj | |
*.sln | |
*.pidb | |
*.userprefs | |
*.unityproj | |
/Temp | |
/Library |
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<EditorStyle name="MonoDevelop 2.4" _description="Old default MonoDevelop theme"> | |
<Style name="text" color="#000000" bgColor="#FFFFFF" /> | |
<Style name="text.background.readonly" color="#FAFAFA" /> | |
<Style name="linenumber" color="#888A85" bgColor="#FDFDFF" /> | |
<Style name="linenumber.highlight" color="#555753" /> | |
<Style name="iconbar" color="#FDFDFF" /> | |
<Style name="iconbar.separator" color="#BABDB6" /> | |
<Style name="fold" color="#BABDB6" bgColor="#FDFDFF" /> | |
<Style name="fold.highlight" color="#555753" /> | |
<Style name="fold.togglemarker" color="#000000" /> |
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//https://gist.github.com/col000r/6658520 | |
//but all the hard work done by mstevenson: https://gist.github.com/mstevenson/4050130 | |
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class ShuffleBag<T> : ICollection<T>, IList<T> | |
{ | |
private List<T> data = new List<T> (); |
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using System; | |
using UnityEngine; | |
using UnityEditor; | |
public class CreateQuadMesh : Editor { | |
[MenuItem("Assets/Create/Quad Mesh", false, 10000)] | |
public static void Create () | |
{ | |
Mesh mesh = BuildQuad (1, 1); |
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void GetComponentsInChildrenRecursive<T> (Transform parent, List<T> buffer) | |
where T : Component | |
{ | |
foreach (Transform t in parent) { | |
var c = t.GetComponent<T> (); | |
if (c) { | |
buffer.Add (c); | |
} | |
GetComponentsInChildrenRecursive (t, buffer); | |
} |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Globalization; | |
using System.IO; | |
using System.Text; | |
using UnityEditor; | |
using UnityEngine; | |
/* |
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using UnityEngine; | |
using System.Collections; | |
public class Fps : MonoBehaviour { | |
string label = ""; | |
float count; | |
IEnumerator Start () | |
{ |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
public class FileUtility { | |
/// <summary> | |
/// Determine whether a given path is a directory. | |
/// </summary> |
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