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var tileSize : float = 10;
var roadSize : float = 4;
function BuildCity(rows:int, columns:int){
for (var i:int=1;i<=rows;i+=1){
for (var j:int=1;j<=columns;j+=1){
var citytile : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane);
citytile.transform.parent = transform;
citytile.transform.position = Vector3(i*(tileSize + roadSize),0,j*(tileSize + roadSize));
citytile.transform.localRotation = Quaternion.identity;
}
from Tkinter import *
from tkFileDialog import askopenfile
import csv
class UI(object):
def __init__(self):
#**********************************CREATE INSTANCE OF THE MANAGER CLASS********************************
self.manage = Manager()
#*************************************FORMAT TKINTER WINDOW********************************************
self.master = Tk() #self.master is the root/basic Tkinter window