This guide now lives at https://github.com/joyeusenoelle/GuideToMastodon/ - please check there for updates, and feel free to submit a PR if you have suggestions or want to submit a translation!
package main | |
import ( | |
"context" | |
"flag" | |
"fmt" | |
"log" | |
"net/http" | |
"os" | |
"os/signal" |

This is a short post that explains how to write a high-performance matrix multiplication program on modern processors. In this tutorial I will use a single core of the Skylake-client CPU with AVX2, but the principles in this post also apply to other processors with different instruction sets (such as AVX512).
Matrix multiplication is a mathematical operation that defines the product of
#!/bin/bash | |
_TMUX_NAME="slackterm" | |
function _startSlack() { | |
i=0 | |
for config in $( ls ~/.slack-term/*.json ); do | |
if [[ "$i" -eq "0" ]]; then | |
TMUX="tmux new-session -d -s ${_TMUX_NAME}" | |
else |
#pragma once | |
#define DYN_ARR_OF(type) struct { \ | |
type *data; \ | |
type *endptr; \ | |
uint32_t capacity; \ | |
} | |
#if !defined(__cplusplus) | |
#define decltype(x) void* |
This is a collection of the things I believe about software development. I have worked for years building backend and data processing systems, so read the below within that context.
Agree? Disagree? Feel free to let me know at @JanStette.
Keep it simple, stupid. You ain't gonna need it.
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
This is inspired by https://fasterthanli.me/blog/2020/a-half-hour-to-learn-rust/
the command zig run my_code.zig
will compile and immediately run your Zig
program. Each of these cells contains a zig program that you can try to run
(some of them contain compile-time errors that you can comment out to play
with)
This is inspired by A half-hour to learn Rust and Zig in 30 minutes.
Your first Go program as a classical "Hello World" is pretty simple:
First we create a workspace for our project: