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@joyeusenoelle
joyeusenoelle / Mastodon.md
Last active June 16, 2025 11:39
An increasingly less-brief introduction to Mastodon
@enricofoltran
enricofoltran / main.go
Last active July 11, 2025 21:02
A simple golang web server with basic logging, tracing, health check, graceful shutdown and zero dependencies
package main
import (
"context"
"flag"
"fmt"
"log"
"net/http"
"os"
"os/signal"
@wayneeseguin
wayneeseguin / bibtex.png
Created March 29, 2018 15:33 — forked from max-mapper/bibtex.png
How to make a scientific looking PDF from markdown (with bibliography)
bibtex.png
@nadavrot
nadavrot / Matrix.md
Last active July 12, 2025 20:34
Efficient matrix multiplication

High-Performance Matrix Multiplication

This is a short post that explains how to write a high-performance matrix multiplication program on modern processors. In this tutorial I will use a single core of the Skylake-client CPU with AVX2, but the principles in this post also apply to other processors with different instruction sets (such as AVX512).

Intro

Matrix multiplication is a mathematical operation that defines the product of

@mynameisfiber
mynameisfiber / slack-term-teams
Created November 5, 2018 00:31
Launch slack-term for multiple teans in a tmux session
#!/bin/bash
_TMUX_NAME="slackterm"
function _startSlack() {
i=0
for config in $( ls ~/.slack-term/*.json ); do
if [[ "$i" -eq "0" ]]; then
TMUX="tmux new-session -d -s ${_TMUX_NAME}"
else
@nicebyte
nicebyte / dyn_arr.h
Last active February 25, 2025 10:29
dyn_arr
#pragma once
#define DYN_ARR_OF(type) struct { \
type *data; \
type *endptr; \
uint32_t capacity; \
}
#if !defined(__cplusplus)
#define decltype(x) void*
@stettix
stettix / things-i-believe.md
Last active July 10, 2025 04:42
Things I believe

Things I believe

This is a collection of the things I believe about software development. I have worked for years building backend and data processing systems, so read the below within that context.

Agree? Disagree? Feel free to let me know at @JanStette.

Fundamentals

Keep it simple, stupid. You ain't gonna need it.

@raysan5
raysan5 / custom_game_engines_small_study.md
Last active July 10, 2025 04:43
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@ityonemo
ityonemo / test.md
Last active June 30, 2025 08:53
Zig in 30 minutes

A half-hour to learn Zig

This is inspired by https://fasterthanli.me/blog/2020/a-half-hour-to-learn-rust/

Basics

the command zig run my_code.zig will compile and immediately run your Zig program. Each of these cells contains a zig program that you can try to run (some of them contain compile-time errors that you can comment out to play with)

@prologic
prologic / LearnGoIn5mins.md
Last active July 10, 2025 04:38
Learn Go in ~5mins