[207, 123]
[69, 38]
[136, 84]
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// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject' | |
/** | |
* @author Benjamin Williams <[email protected]> | |
* @file threshold-shader.shader | |
*/ | |
Shader "blewert/Dist-based Threshold" | |
{ | |
Properties |
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from math import floor | |
def assign_equal_groups(sample_size, num_groups): | |
return_list = []; | |
group_size = sample_size / num_groups; | |
for i in range(0, sample_size): | |
v = (i / group_size) % num_groups; | |
return_list.append(floor(v)); |
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// threaded-file-read.cpp : This file contains the 'main' function. Program execution begins and ends there. | |
// | |
#include <thread> | |
#include <iostream> | |
#include <vector> | |
#include <functional> | |
#include <fstream> | |
#include <string> |
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// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) | |
Shader "Nature/Terrain/Flipped Standard" | |
{ | |
Properties | |
{ | |
// used in fallback on old cards & base map | |
[HideInInspector] _MainTex("BaseMap (RGB)", 2D) = "white" {} | |
[HideInInspector] _Color("Main Color", Color) = (1,1,1,1) | |
} |
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var timeout = 30 * 1000; | |
var lastKeyPress = +(new Date()); | |
setInterval(update, 100); | |
function update() | |
{ | |
var diff = +(new Date()) - lastKeyPress; | |
if(diff > timeout) | |
window.location.href = "../.."; |
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//Find the top-most window. We need the Z-order to be | |
//relative to this | |
HWND window = GetTopWindow(GetDesktopWindow()); | |
do | |
{ | |
//Your code | |
} | |
while (window = GetWindow(window, GW_HWNDNEXT)); |
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# skills assessment booklet info | |
[teamwork] | |
Ability to form relationships at all levels and motivate and support other team members;Willingness to ask others for advice or help when solving a problem;Ability to work fairly and productively alongside others | |
[emotional intelligence] | |
Ability to recognise the emotions of others and adapt your behaviour accordingly;Ability to use social awareness and empathy towards others;Adapt your communication style depending on the audience | |
[feedback] |
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%% Benjamin Williams <[email protected]> | |
%% jake_charts.m (GNU Octave, not MATLAB) | |
%% | |
%% pdflatex rendering charts for our paper, 'a somatic approach to combating | |
%% cybersickness utilising airflow feedback' | |
close all | |
clear all |
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/** | |
* @file ArcadeGameQuit.cs | |
* @author Benjamin Williams <[email protected]> | |
* | |
* @license CC 3.0 <https://creativecommons.org/licenses/by-nc-nd/3.0/> | |
*/ | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; |