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using System.Collections.Generic; | |
using System.Linq; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEngine; | |
/// <summary> | |
/// A base class for creating editors that decorate Unity's built-in editor types. | |
/// </summary> | |
public abstract class DecoratorEditor : Editor |
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#!/usr/bin/env python | |
import random | |
import sys | |
cutLength = 1 | |
pasteDist = 1 | |
frames = 20 | |
imgSequence = False |