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--[=[ | |
SRT.lua | |
boatbomber | |
6/6/2021 | |
A parser for SRT files, cuz BitwiseAndrea inspired me | |
function SRT.Parse(fileSource: string) | |
returns an array of captions like so: | |
{ |
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Moved to https://github.com/boatbomber/GitHubUtil |
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-- InfStore.lua | |
-- boatbomber | |
-- A module to have DataStores hold an inf size dictionary | |
-- by automagically chunking the data behind the scenes | |
-- Example: | |
-- local store = InfStore.new("Global_v0.1.0", "Tutorials") | |
-- store:Get() | |
-- store:Add("UniqueTutorialId", TutorialData) |
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--[[ | |
GlobalStorage | |
by boatbomber (c) 2021 | |
This is a module for handling data that can be read from/written to | |
from multiple servers at a time. It is made only for commutative updates. | |
This is so that your operations can be applied locally and globally at different | |
times and still end up at the same value eventually. Uses MemoryStore for atomic locking. |
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## Welcome to boatbomber's publish workflow. | |
# You'll need a few things in your GitHub Action secrets for this to work: | |
# - ROBLOSECURITY : A cookie of a Roblox account (used to install Studio for testing) | |
# - RBXID : Another cookie from the account (also used in Studio install) | |
# - PUBLISHCLOUD : A Roblox OpenCloud API key with Write permission in Place Management for your game | |
# This workflow assumes that you have: | |
# - A `aftman.toml` with rojo, wally, selene, darklua, and run-in-roblox | |
# - A `default.project.json` that builds a place file |
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--[[ | |
release.luau - A Lune script for publishing Roblox games | |
MPL 2.0 License | |
(c) 2024, Zack Ovits | |
usage: lune run release | |
--]] | |
-- Lune libraries | |
local stdio = require("@lune/stdio") |