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id seq = [CCSequence actions:[CCMoveTo actionWithDuration:0.0 position:ccp(249, 180)], | |
[CCMoveTo actionWithDuration:27.29 position:ccp(753, 180)], | |
[CCMoveTo actionWithDuration:1.5 position:ccp(774, 180)], | |
[CCMoveTo actionWithDuration:0.63 position:ccp(779, 180)], | |
[CCMoveTo actionWithDuration:0.71 position:ccp(783, 180)], | |
[CCMoveTo actionWithDuration:3.33 position:ccp(780, 180)], | |
[CCMoveTo actionWithDuration:1.46 position:ccp(778, 147)], | |
[CCMoveTo actionWithDuration:18.04 position:ccp(762, -876)], | |
[CCMoveTo actionWithDuration:1.63 position:ccp(761, -925)], | |
[CCMoveTo actionWithDuration:1.38 position:ccp(760, -940)], |
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def switchDriver(node, index): | |
spaceA = node.getParent() | |
spaceB = getDriver(index) | |
deltaMatrix = getSpaceSwitch(spaceA, spaceB) | |
# change driver | |
node.driver.set(index) | |
node.translateSpace.set(deltaMatrix.getTranslation('world')) | |
newRot = deltaMatrix.getRotation() | |
newRot.setDisplayUnit('degrees') | |
node.rotateSpace.set(dt.Vector(newRot[0], newRot[1], newRot[2])) |
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opts = SCENE.miDefaultOptions | |
key = 'ambient occlusion' | |
for item in opts.stringOptions: | |
if item.attr('name').get() == key: | |
item.value.set('true') |
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from pymel.core import * | |
for x in ls(type='nCloth'): | |
x.solverDisplay.set(0) |
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from pymel.core import * | |
for x in cmds.ls(r=True, l=True): | |
try: | |
PyNode(x) | |
except Exception as e: | |
print('bad node {0}: {1}'.format(x, e)) |
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import production | |
from mbotutils import proarchutils | |
from mbotutils import hourglassutils | |
proj = hourglassutils.getProject('diggs-game') | |
arch = proarchutils.getProjectArch(proj) | |
arch['assetType'].name = 'character' | |
arch['asset'].name = 'pig1' | |
arch['assetStep'].name = 'rig' |
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import os | |
from pymel.core import * | |
import exportUtils | |
reload(exportUtils) | |
# get rig/publish directory relative to mod/work | |
d = os.path.dirname | |
outDir = os.path.join(d(d(d(sceneName()))), 'rig/publish') | |
exportUtils.exportAssemblies(outDir, resetPositions=True) |
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import butterfly | |
from butterfly.attrs import LinkerAttr as A | |
def combineAndCluster(geo): | |
# combine the geometry | |
newGeo = pm.duplicate(geo) | |
combinedMesh = pm.polyUnite(newGeo, ch=False)[0] | |
# cluster the combined mesh | |
transforms = [] |
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import pymel.core as pm | |
def getUnlinkedLights(): | |
linker = pm.selected()[0] | |
lonely = [] | |
for i in range(linker.link.numElements()): | |
ln = linker.link[i] | |
lights = ln.light.inputs() | |
objects = ln.object.inputs() | |
if len(lights) and not len(objects): |
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import pymel.core as pm | |
import subprocess | |
sceneName = pm.sceneName() | |
if sceneName: | |
sceneName = str(sceneName.parent).replace('/', '\\') | |
subprocess.call(['explorer.exe', sceneName]) |
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