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declare module "timezone-js" { | |
export var timezone : TimezoneJs; | |
export var Date: { | |
new (timezone?: string): TimezoneJsDate; | |
new (time: string, timezone?: string): TimezoneJsDate; | |
new (year?: number, month?: number, day?: number, hour?: number, minute?: number, second?: string, timezone?: string): TimezoneJsDate; | |
}; | |
} |
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/// <reference path="./node-definitions/moment.d.ts" /> | |
/// <reference path="./node-definitions/timezone-js.d.ts" /> | |
import moment = module("moment") | |
import tzjs = module("timezone-js") | |
import fs = module('fs'); | |
export function init() { | |
tzjs.timezone.zoneFileBasePath = './tz'; | |
tzjs.timezone.loadingScheme = tzjs.timezone.loadingSchemes.PRELOAD_ALL; |
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# Quick-and-Dirty Brute Force Risk vs Reward bot | |
# Before each roll (except the first), do a brute force calculation of risk vs reward. In this case, | |
# risk is the probability of having 3 shotgun dice after the roll, and reward is the probability of | |
# getting an extra 1, 2, or 3 brains. If P(death) - rewardBonus[1]*P(1 brain) - | |
# rewardBonus[2]*P(2 brain) - rewardBonus[3]*P(3 brain) > rvrCutoff, then roll. | |
# If behindBonus and/or aheadPenalty are not zero, then those amounts are added to or subtracted from | |
# the risk vs reward depending on weather the bot is winning or losing, encouraging risky play when | |
# behind and safer play when ahead |
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///<reference path='app.d.ts' /> | |
import fs = module("fs") | |
import _ = module("underscore") | |
import winston = module("winston") | |
import async = module("async") | |
var s = require('string'); | |
// Usage: node appname input-file [output-file] [test] |