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@borjaburgos
Created September 8, 2025 02:00
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SuperMarioBrosMini Build Logs
Preparing variables...
Preparing images...
1-1-A.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
1-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
meta_data_tilemap.png: Background is too small, must be at least 160px x 144px
meta_data_tilemap.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
1-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
1-2-A.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
1-4.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
1-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
overworld-underground.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
title.png: Background is too small, must be at least 160px x 144px
title.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
top_hud.png: Background is too small, must be at least 160px x 144px
top_hud.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
underground-overworld.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
2-1-A.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
2-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
2-4.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
2-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
3-1-A.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
2-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
3-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
3-1-B.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
3-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
3-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
3-4.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
4-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
4-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
4-2-A.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
4-2-B.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
4-1-A.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
4-4.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
5-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
4-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
5-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
5-2-A.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
6-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
6-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
7-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
6-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
7-4.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
8-1-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
8-1-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
8-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
8-4-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
8-4-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
8-4-4.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
4-4-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
4-4-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
8-4-A.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
intermission.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
8-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
8-4-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
7-4-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
7-4-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
9-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
9-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
9-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
9-4.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
10-4-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
10-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
10-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
10-4-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
10-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
10-4-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
11-4.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
12-1-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
12-2-A.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
11-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
11-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
11-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
12-1-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
12-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
12-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
12-4-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
12-4-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
13-4.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
14-1-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
14-1-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
13-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
13-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
13-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
14-2-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
14-2-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
14-1-B.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
14-1-A.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
14-3-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
14-3-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
16-2-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
14-4.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
16-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
16-2-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
16-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
16-4-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
16-4-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
15-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
15-3-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
15-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
15-4-4.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
15-4-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
15-4-A.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
15-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
15-4-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
15-4-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
16-4-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
bowser_1.png: Background is too small, must be at least 160px x 144px
bowser_1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
bowser_0.png: Background is too small, must be at least 160px x 144px
bowser_0.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
meta_data_bowser_tilemap.png: Background is too small, must be at least 160px x 144px
meta_data_bowser_tilemap.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
bowser_2.png: Background is too small, must be at least 160px x 144px
bowser_2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
Preparing tilesets...
Preparing ui...
Preparing sprites...
Preparing avatars...
Preparing emotes...
Preparing music...
Preparing fonts...
Preparing scenes...
No Default Player Sprite has been set for "TOPDOWN" scenes. Set one in the "Settings" section.
No Default Player Sprite has been set for "TOPDOWN" scenes. Set one in the "Settings" section.
No Default Player Sprite has been set for "TOPDOWN" scenes. Set one in the "Settings" section.
No Default Player Sprite has been set for "TOPDOWN" scenes. Set one in the "Settings" section.
No Default Player Sprite has been set for "TOPDOWN" scenes. Set one in the "Settings" section.
No Default Player Sprite has been set for "TOPDOWN" scenes. Set one in the "Settings" section.
No Default Player Sprite has been set for "TOPDOWN" scenes. Set one in the "Settings" section.
Preparation complete
Compiling Events...
Removing folder _gbsbuild
Copy default engine
Looking for local engine in assets/engine
Local engine not found, using default engine
Looking for engine plugins in plugins/*/engine
Using engine plugin: actorBehaviorPlugin/engine
Plugin "actorBehaviorPlugin" was created for an older version of GB Studio and may not work correctly. Plugin uses engine "4.0.0-e0" but GB Studio is using engine "4.2.0-e11".
Using engine plugin: copyBkgSubWinPlugin_v4/engine
Plugin "copyBkgSubWinPlugin_v4" was created for an older version of GB Studio and may not work correctly. Plugin uses engine "4.0.0-e0" but GB Studio is using engine "4.2.0-e11".
Using engine plugin: DynamicMapPlugin/engine
Plugin "DynamicMapPlugin" is based on an unknown engine version and may not work correctly. Plugin authors can fix this issue by making sure `engine/engine.json` exists in the plugin containing at least `{"version": "4.2.0-e11"}`.
Using engine plugin: GameSpecific/engine
Plugin "GameSpecific" is based on an unknown engine version and may not work correctly. Plugin authors can fix this issue by making sure `engine/engine.json` exists in the plugin containing at least `{"version": "4.2.0-e11"}`.
Using engine plugin: PlatformerPlus/engine
Plugin "PlatformerPlus" was created for an older version of GB Studio and may not work correctly. Plugin uses engine "4.0.0-e0" but GB Studio is using engine "4.2.0-e11".
Using engine plugin: setPaletteColorPlugin/engine
Plugin "setPaletteColorPlugin" was created for an older version of GB Studio and may not work correctly. Plugin uses engine "4.0.0-e0" but GB Studio is using engine "4.2.0-e11".
Using engine plugin: simulateInputPlugin/engine
Plugin "simulateInputPlugin" was created for an older version of GB Studio and may not work correctly. Plugin uses engine "4.0.0-e0" but GB Studio is using engine "4.2.0-e11".
Using engine plugin: uiAltDisplayTextPlugin/engine
Plugin "uiAltDisplayTextPlugin" is based on an unknown engine version and may not work correctly. Plugin authors can fix this issue by making sure `engine/engine.json` exists in the plugin containing at least `{"version": "4.2.0-e11"}`.
Validating Build Files...
Compiling: src/actor_behavior_b.c
Compiling: src/actor_behavior_c.c
Compiling: src/actor_behavior_d.c
Compiling: src/actor_behavior.c
Compiling: src/copy_scene_parts.c
Compiling: src/core/absolute.c
Compiling: src/core/actor.c
Compiling: src/core/bankdata.c
Compiling: src/core/bootstrap.s
Compiling: src/core/camera.c
Compiling: src/core/collision.c
Compiling: src/core/core.c
Compiling: src/core/crash_handler.s
Compiling: src/core/data_manager.c
Compiling: src/core/events.c
Compiling: src/core/fade_manager.c
Compiling: src/core/flasher_s.s
Compiling: src/core/flasher.c
Compiling: src/core/game_time.c
Compiling: src/core/gbprinter.c
Compiling: src/core/input.c
Compiling: src/core/interrupt_sio.s
Compiling: src/core/interrupt_timer.s
Compiling: src/core/interrupts.c
Compiling: src/core/load_save.c
Compiling: src/core/math_atan2.c
Compiling: src/core/math.c
Compiling: src/core/meta_tiles.c
Compiling: src/core/music_manager.c
Compiling: src/core/palette.c
Compiling: src/core/parallax.c
Compiling: src/core/projectiles.c
Compiling: src/core/scroll_a.s
Compiling: src/core/scroll.c
Compiling: src/core/set_tile_submap.s
Compiling: src/core/sfx_player.c
Compiling: src/core/sgb_border.c
Compiling: src/core/sio.c
Compiling: src/core/states_caller.s
Compiling: src/core/system.c
Compiling: src/core/trigger.c
Compiling: src/core/ui_a.s
src/core/data_manager.c:226: error 20: Undefined identifier 'scroll_x_min'
src/core/data_manager.c:228: error 20: Undefined identifier 'scroll_y_min'
Compiling: src/core/ui.c
1
Cancelled Build
Warnings:
1-1-A.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
1-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
meta_data_tilemap.png: Background is too small, must be at least 160px x 144px
meta_data_tilemap.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
1-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
1-2-A.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
1-4.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
1-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
overworld-underground.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
title.png: Background is too small, must be at least 160px x 144px
title.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
top_hud.png: Background is too small, must be at least 160px x 144px
top_hud.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
underground-overworld.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
2-1-A.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
2-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
2-4.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
2-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
3-1-A.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
2-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
3-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
3-1-B.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
3-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
3-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
3-4.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
4-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
4-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
4-2-A.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
4-2-B.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
4-1-A.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
4-4.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
5-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
4-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
5-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
5-2-A.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
6-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
6-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
7-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
6-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
7-4.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
8-1-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
8-1-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
8-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
8-4-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
8-4-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
8-4-4.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
4-4-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
4-4-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
8-4-A.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
intermission.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
8-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
8-4-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
7-4-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
7-4-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
9-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
9-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
9-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
9-4.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
10-4-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
10-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
10-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
10-4-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
10-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
10-4-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
11-4.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
12-1-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
12-2-A.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
11-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
11-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
11-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
12-1-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
12-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
12-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
12-4-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
12-4-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
13-4.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
14-1-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
14-1-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
13-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
13-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
13-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
14-2-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
14-2-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
14-1-B.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
14-1-A.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
14-3-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
14-3-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
16-2-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
14-4.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
16-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
16-2-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
16-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
16-4-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
16-4-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
15-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
15-3-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
15-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
15-4-4.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
15-4-1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
15-4-A.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
15-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
15-4-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
15-4-2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
16-4-3.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
bowser_1.png: Background is too small, must be at least 160px x 144px
bowser_1.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
bowser_0.png: Background is too small, must be at least 160px x 144px
bowser_0.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
meta_data_bowser_tilemap.png: Background is too small, must be at least 160px x 144px
meta_data_bowser_tilemap.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
bowser_2.png: Background is too small, must be at least 160px x 144px
bowser_2.png: Background contains too many unique 8x8px tiles (256 where limit is 192) meaning it may not display correctly. Consider reducing the amount of detail in this image.
No Default Player Sprite has been set for "TOPDOWN" scenes. Set one in the "Settings" section.
No Default Player Sprite has been set for "TOPDOWN" scenes. Set one in the "Settings" section.
No Default Player Sprite has been set for "TOPDOWN" scenes. Set one in the "Settings" section.
No Default Player Sprite has been set for "TOPDOWN" scenes. Set one in the "Settings" section.
No Default Player Sprite has been set for "TOPDOWN" scenes. Set one in the "Settings" section.
No Default Player Sprite has been set for "TOPDOWN" scenes. Set one in the "Settings" section.
No Default Player Sprite has been set for "TOPDOWN" scenes. Set one in the "Settings" section.
Plugin "actorBehaviorPlugin" was created for an older version of GB Studio and may not work correctly. Plugin uses engine "4.0.0-e0" but GB Studio is using engine "4.2.0-e11".
Plugin "copyBkgSubWinPlugin_v4" was created for an older version of GB Studio and may not work correctly. Plugin uses engine "4.0.0-e0" but GB Studio is using engine "4.2.0-e11".
Plugin "DynamicMapPlugin" is based on an unknown engine version and may not work correctly. Plugin authors can fix this issue by making sure `engine/engine.json` exists in the plugin containing at least `{"version": "4.2.0-e11"}`.
Plugin "GameSpecific" is based on an unknown engine version and may not work correctly. Plugin authors can fix this issue by making sure `engine/engine.json` exists in the plugin containing at least `{"version": "4.2.0-e11"}`.
Plugin "PlatformerPlus" was created for an older version of GB Studio and may not work correctly. Plugin uses engine "4.0.0-e0" but GB Studio is using engine "4.2.0-e11".
Plugin "setPaletteColorPlugin" was created for an older version of GB Studio and may not work correctly. Plugin uses engine "4.0.0-e0" but GB Studio is using engine "4.2.0-e11".
Plugin "simulateInputPlugin" was created for an older version of GB Studio and may not work correctly. Plugin uses engine "4.0.0-e0" but GB Studio is using engine "4.2.0-e11".
Plugin "uiAltDisplayTextPlugin" is based on an unknown engine version and may not work correctly. Plugin authors can fix this issue by making sure `engine/engine.json` exists in the plugin containing at least `{"version": "4.2.0-e11"}`.
src/core/data_manager.c:226: error 20: Undefined identifier 'scroll_x_min'
src/core/data_manager.c:228: error 20: Undefined identifier 'scroll_y_min'
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