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// Rotation with angle (in radians) and axis | |
float3x3 AngleAxis3x3(float angle, float3 axis) | |
{ | |
float c, s; | |
sincos(angle, s, c); | |
float t = 1 - c; | |
float x = axis.x; | |
float y = axis.y; | |
float z = axis.z; |
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Shader "Custom/SSS" { | |
Properties { | |
_Color ("Color", Color) = (1,1,1,1) | |
_MainTex ("Albedo (RGB)", 2D) = "white" {} | |
_NormalMap ("MormalMap", 2D) = "white" {} | |
_Thickness ("Thickness", 2D) = "white" {} | |
_Glossiness ("Smoothness", Range(0,1)) = 0.5 | |
_Metallic ("Metallic", Range(0,1)) = 0.0 | |
_Distortion("Distortion", Range(0,1)) = 0.0 | |
_Power("Power", Range(0,10)) = 0.0 |
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#!/usr/bin/env ruby | |
# | |
# Recreate Lightroom catalog by replacing corrupt files with recovered copies | |
# | |
# Keeps the directory structure and creates the new catalog in a new path, | |
# which means you'll need at least 3x the size of your photos of free space. | |
# | |
# Dependencies: | |
# - ruby | |
# - exiftool |
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