(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
This is my short-ish tutorial on how to implement closures in | |
a simple functional language: Foo. | |
First, some boilerplate. | |
> {-# LANGUAGE DeriveFunctor, TypeFamilies #-} | |
> import Control.Applicative | |
> import Control.Monad.Gen | |
> import Control.Monad.Writer | |
> import Data.Functor.Foldable |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
module FizzBuzzC | |
%default total | |
-- Dependently typed FizzBuzz, constructively | |
-- A number is fizzy if it is evenly divisible by 3 | |
data Fizzy : Nat -> Type where | |
ZeroFizzy : Fizzy 0 | |
Fizz : Fizzy n -> Fizzy (3 + n) |
/** | |
* K.jpg's OpenSimplex 2, smooth variant ("SuperSimplex") | |
* | |
* More language ports, as well as legacy 2014 OpenSimplex, can be found here: | |
* https://github.com/KdotJPG/OpenSimplex2 | |
*/ | |
public class OpenSimplex2S { | |
private static final long PRIME_X = 0x5205402B9270C86FL; |
enum height = 5; | |
enum width = 5; | |
enum iterations = 20; | |
enum initialState = [ | |
0, 1, 0, 1, 1, | |
0, 0, 0, 0, 1, | |
1, 1, 0, 0, 0, | |
1, 1, 1, 1, 1, |
// cpp port by @saephoed | |
// ogre based (working; some minor bugs; no ui) port of | |
// see http://experilous.com/1/planet-generator/2014-09-28/planet-generator.js | |
// see http://experilous.com/1/blog/post/procedural-planet-generation | |
// see twitter @AndyGainey | |
/// hpp /// | |
#ifndef INCLUDED_World |
Once upon a time…
I once took notes (almost sentence by sentence with not much editing) about the architectural design concepts - Command and Query Responsibility Segregation (CQRS) and Event Sourcing (ES) - from a presentation of Greg Young and published it as a gist (with the times when a given sentence was heard).
I then found other summaries of the talk and the gist has since been growing up. See the revisions to know the changes and where they came from (aka the sources).
It seems inevitable to throw Domain Driven Design (DDD) in to the mix.
Below I collected relevant links and papers more or less pertaining to the subject of tetrahedral meshes. | |
It's an ever-growing list. | |
------------------------------ | |
Relevant links: | |
http://en.wikipedia.org/wiki/Types_of_mesh | |
http://en.wikipedia.org/wiki/Tetrahedron | |
http://en.wikipedia.org/wiki/Simplicial_complex |