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using UnityEngine; | |
using System.Collections; | |
public class FormationController : MonoBehaviour { | |
public GameObject enemyPrefab; | |
public float width = 10; | |
public float height = 5; | |
public float speed; | |
public float padding; | |
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# Recursive dictionary merge | |
# Copyright (C) 2019 Brice Fernandes <[email protected]> | |
# | |
# This program is free software: you can redistribute it and/or modify | |
# it under the terms of the GNU General Public License as published by | |
# the Free Software Foundation, either version 3 of the License, or | |
# (at your option) any later version. | |
# | |
# This program is distributed in the hope that it will be useful, | |
# but WITHOUT ANY WARRANTY; without even the implied warranty of |