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#import <UIKit/UIKit.h> | |
#import <AVFoundation/AVFoundation.h> | |
#import <CoreGraphics/CoreGraphics.h> | |
#import <CoreVideo/CoreVideo.h> | |
#import <CoreMedia/CoreMedia.h> | |
/*! | |
@class AVController | |
@author Benjamin Loulier | |
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#!/bin/bash | |
# https://gist.github.com/949831 | |
# http://blog.carbonfive.com/2011/05/04/automated-ad-hoc-builds-using-xcode-4/ | |
# command line OTA distribution references and examples | |
# http://nachbaur.com/blog/how-to-automate-your-iphone-app-builds-with-hudson | |
# http://nachbaur.com/blog/building-ios-apps-for-over-the-air-adhoc-distribution | |
# http://blog.octo.com/en/automating-over-the-air-deployment-for-iphone/ | |
# http://www.neat.io/posts/2010/10/27/automated-ota-ios-app-distribution.html |
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# Setting up a local solr instance on a mac | |
# install solr with homebrew | |
brew install solr | |
# create the base solr index directory | |
mkdir -p /data/solr | |
# make sure you can write to the solr logs | |
sudo chown -R `whoami` /usr/local/Cellar/solr/ |
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/* | |
* UIImage+HTLong.h | |
* | |
* DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
* Version 2, February 2013 | |
* | |
* Copyright (C) 2013 GunWoo Choi | |
* | |
* Everyone is permitted to copy and distribute verbatim or modified | |
* copies of this license document, and changing it is allowed as long |
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var spawn = require("child_process").spawn; | |
var Q = require("q"); | |
/** | |
* Wrap executing a command in a promise | |
* @param {string} command command to execute | |
* @param {Array<string>} args Arguments to the command. | |
* @param {string} cwd The working directory to run the command in. | |
* @return {Promise} A promise for the completion of the command. | |
*/ |
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/** | |
* Simple authentication and authorization example with passport, node_acl, | |
* MongoDB and expressjs | |
* | |
* The example shown here uses local userdata and sessions to remember a | |
* logged in user. Roles are persistent all the way and applied to user | |
* after logging in. | |
* | |
* Usage: | |
* 1. Start this as server |
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- Copy the delivered ipa into a directory to work in. | |
- export PlistBuddy="/usr/libexec/PlistBuddy" to get the PlistBuddy tool to your shell. If it is not added, all references to PlistBuddy | |
will need to be written as the full path. | |
- Take the delivered App.ipa and unzip it using the unzip command. This should produce a Payload directory containing the app and its | |
resources. | |
- Enter the command "codesign -d --entitlements :enterprise.plist Payload/PathToApp.app/" This pulls the entitlements out of the app, and | |
prints them to a plist, without a leading "blob" of data. Pay particular attention to the colon before the enterprise.plist file name. |
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<?xml version="1.0" encoding="UTF-8"?> | |
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
<plist version="1.0"> | |
<dict> | |
<key>items</key> | |
<array> | |
<dict> | |
<key>assets</key> | |
<array> | |
<dict> |
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Steps: | |
0. Checkout your git repo from the server (I use /var/www/carbonite) | |
1. Upload both of these files to the same directory on your server | |
2. chmod +x restart_node.sh | |
3. nohup node github_post_commit.js 2>&1 >> github_post_commit.log & | |
4. In the github admin for your repo, set a post commit hook to the url http://<your host>:8080/ | |
5. Make a commit to your repo | |
6. Point a browser at http://<your host>:8080/ and you should see the commit |
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#!/bin/sh | |
# | |
# chkconfig: 35 99 99 | |
# description: Node.js /home/nodejs/sample/app.js | |
# | |
. /etc/rc.d/init.d/functions | |
USER="nodejs" |
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