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#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
#import <CoreGraphics/CoreGraphics.h>
#import <CoreVideo/CoreVideo.h>
#import <CoreMedia/CoreMedia.h>
/*!
@class AVController
@author Benjamin Loulier
#!/bin/bash
# https://gist.github.com/949831
# http://blog.carbonfive.com/2011/05/04/automated-ad-hoc-builds-using-xcode-4/
# command line OTA distribution references and examples
# http://nachbaur.com/blog/how-to-automate-your-iphone-app-builds-with-hudson
# http://nachbaur.com/blog/building-ios-apps-for-over-the-air-adhoc-distribution
# http://blog.octo.com/en/automating-over-the-air-deployment-for-iphone/
# http://www.neat.io/posts/2010/10/27/automated-ota-ios-app-distribution.html
# Setting up a local solr instance on a mac
# install solr with homebrew
brew install solr
# create the base solr index directory
mkdir -p /data/solr
# make sure you can write to the solr logs
sudo chown -R `whoami` /usr/local/Cellar/solr/
/*
* UIImage+HTLong.h
*
* DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
* Version 2, February 2013
*
* Copyright (C) 2013 GunWoo Choi
*
* Everyone is permitted to copy and distribute verbatim or modified
* copies of this license document, and changing it is allowed as long
@briscula
briscula / exec.js
Created May 19, 2014 20:21 — forked from Stuk/exec.js
var spawn = require("child_process").spawn;
var Q = require("q");
/**
* Wrap executing a command in a promise
* @param {string} command command to execute
* @param {Array<string>} args Arguments to the command.
* @param {string} cwd The working directory to run the command in.
* @return {Promise} A promise for the completion of the command.
*/
/**
* Simple authentication and authorization example with passport, node_acl,
* MongoDB and expressjs
*
* The example shown here uses local userdata and sessions to remember a
* logged in user. Roles are persistent all the way and applied to user
* after logging in.
*
* Usage:
* 1. Start this as server
- Copy the delivered ipa into a directory to work in.
- export PlistBuddy="/usr/libexec/PlistBuddy" to get the PlistBuddy tool to your shell. If it is not added, all references to PlistBuddy
will need to be written as the full path.
- Take the delivered App.ipa and unzip it using the unzip command. This should produce a Payload directory containing the app and its
resources.
- Enter the command "codesign -d --entitlements :enterprise.plist Payload/PathToApp.app/" This pulls the entitlements out of the app, and
prints them to a plist, without a leading "blob" of data. Pay particular attention to the colon before the enterprise.plist file name.
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>items</key>
<array>
<dict>
<key>assets</key>
<array>
<dict>
Steps:
0. Checkout your git repo from the server (I use /var/www/carbonite)
1. Upload both of these files to the same directory on your server
2. chmod +x restart_node.sh
3. nohup node github_post_commit.js 2>&1 >> github_post_commit.log &
4. In the github admin for your repo, set a post commit hook to the url http://<your host>:8080/
5. Make a commit to your repo
6. Point a browser at http://<your host>:8080/ and you should see the commit
@briscula
briscula / nodejs
Last active August 29, 2015 14:05
#!/bin/sh
#
# chkconfig: 35 99 99
# description: Node.js /home/nodejs/sample/app.js
#
. /etc/rc.d/init.d/functions
USER="nodejs"