This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.
To capture the video (filesize: 19MB), using the free "QuickTime Player" application:
// | |
// UIDeviceHardware.h | |
// | |
// Used to determine EXACT version of device software is running on. | |
#import <Foundation/Foundation.h> | |
@interface UIDeviceHardware : NSObject | |
- (NSString *) platform; |
# xcode-build-bump.sh | |
# @desc Auto-increment the build number every time the project is run. | |
# @usage | |
# 1. Select: your Target in Xcode | |
# 2. Select: Build Phases Tab | |
# 3. Select: Add Build Phase -> Add Run Script | |
# 4. Paste code below in to new "Run Script" section | |
# 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |
# Reset | |
Color_Off='\[\e[0m\]' # Text Reset | |
# Regular Colors | |
Black='\[\e[0;30m\]' # Black | |
Red='\[\e[0;31m\]' # Red | |
Green='\[\e[0;32m\]' # Green | |
Yellow='\[\e[0;33m\]' # Yellow | |
Blue='\[\e[0;34m\]' # Blue |
This simple script will take a picture of a whiteboard and use parts of the ImageMagick library with sane defaults to clean it up tremendously.
The script is here:
#!/bin/bash
convert "$1" -morphology Convolve DoG:15,100,0 -negate -normalize -blur 0x1 -channel RBG -level 60%,91%,0.1 "$2"
A string identifying the build system action being performed.
The locations of any sparse SDKs that should be layered on top of the one specified by Base SDK (SDKROOT
). If more than one SDK is listed, the first one has highest precedence. Every SDK specified in this setting should be a "sparse" SDK, for example, not an SDK for an entire macOS release.
When you look up how to compile swift faster for debug builds, people very earnestly give advice that seems contradictory: you should "try using the whole module optimization flag," and also "never use whole module optimization for debugging". [^1]
This is confusing because some of us are using these two general words:
compilation: "turning text into an executable program"
by Harry Tormey
Instructor: Harry Tormey
Thank you for attending the workshop on React Native! Please read through this entire document and follow the steps to get set up. Please complete each step before the workshop starts to ensure that you are ready to go from the start!
1. Schedule
2. Set up the Dev Environment: 10 mins