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# AutoscaleRichTextLabel.gd | |
# | |
# ABOUT | |
# 2023.08.04 by Brom Bresenham | |
# Tested on Godot 4.2-dev2 | |
# | |
# USAGE | |
# 1. [Inspector] Create a RichTextLabel node and attach this script to it. | |
# 2. [Editor] Save and reload the scene to activate this as a @tool script | |
# that will automatically set the Node Reference Height. |
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# AtlasMeshInstance2D.gd | |
# | |
# ABOUT | |
# 2023.08.02 by Brom Bresenham | |
# Tested on Godot 4.2-dev2 | |
# | |
# USAGE | |
# 1. Attach to a MeshInstance2D. | |
# 2. Set the MeshInstance2D's texture by calling .set_atlas_texture(new_texture:Texture2D) instead | |
# of directly assigning `texture = new_texture'. set_atlas_texture() works whether or not the |
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#Requires AutoHotkey v2.0 | |
#SingleInstance | |
; Caps Lock is ESC if tapped (pressed and quickly released). | |
; Caps Lock is CTRL if held down. | |
; Install AHK 2: https://www.autohotkey.com | |
; Create CapsLock-to-ESC-and-CTRL.ahk in Startup containing this code. | |
; (File Explorer/Dialog > type in: Startup) | |
; Double-click to run | |
; Will auto-run next startup |
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{ | |
"manipulators": [ | |
{ | |
"conditions": [ | |
{ | |
"bundle_identifiers": [ | |
"^org\\.gamesnostalgia\\.amiga\\.DungeonMaster$" | |
], | |
"type": "frontmost_application_if" | |
} |