Skip to content

Instantly share code, notes, and snippets.

View brunogama's full-sized avatar

Bruno da Gama Porciuncula brunogama

View GitHub Profile
@matthewphiong
matthewphiong / config
Created November 13, 2011 07:02
Sublime CodeIntel config file
{
"Python": {
"python": '~/.virtualenvs/your_env/bin/python',
"pythonExtraPaths": ['~/.virtualenvs/your_env/lib/python2.6/site-packages',
]
},
}
@brunogama
brunogama / random_image_generator.py
Created February 3, 2012 21:18
My random size image generator script (only for UNIX systems).
import random
import string
from os import system as s
for i in range(14):
new = '%s.jpg' % (''.join(random.choice(string.ascii_lowercase + string.digits) for x in range(15)))
cmd = 'cp terra.jpg %s' % (new)
s(cmd)
s('dd if=/dev/urandom of=dummy_bytes bs=1m count=80')
cmd = 'cat dummy_bytes >> %s' % (new)
@seiji
seiji / gist:1735284
Last active September 30, 2015 06:08
build for ios using unity editor
;; This buffer is for notes you don't want to save, and for Lisp evaluation.
;; If you want to create a file, visit that file with C-x C-f,
;; then enter the text in that file's own buffer.
/Applications/Unity/Unity.app/Contents/MacOS/Unity \
-batchmode \
-quit \
-projectPath $PROJECT_PATH \
-executeMethod CommandBuild.BuildiOS
@lukeredpath
lukeredpath / MAYBE_NULL.m
Created February 20, 2012 18:14
MAYBE_NULL
#define MAYBE_NULL(value) (value == [NSNull null] ? nil : value)
self.myProperty = MAYBE_NULL([dict objectForKey:@"might_be_null"]);
@bignerdranch
bignerdranch / BNRTimeBlock.h
Created March 9, 2012 13:51
Timing Utility Post 20120308
CGFloat BNRTimeBlock (void (^block)(void));
@rnystrom
rnystrom / Iphone Icon.png Bash Script
Created April 5, 2012 15:04 — forked from jessedc/iOS Icon.png bash script
A simple bash script using OSX command line tool sips to resample a 512x512px image
#!/bin/zsh
# Compatible with bash, just change "zsh" to "bash"
# First param: The folder that the original file is stored in
# Second param: The original image name
sips --resampleWidth 512 "${1}/${2}" --out "${1}/iTunesArtwork"
sips --resampleWidth 57 "${1}/${2}" --out "${1}/Icon.png"
sips --resampleWidth 114 "${1}/${2}" --out "${1}/[email protected]"
sips --resampleWidth 29 "${1}/${2}" --out "${1}/Icon-Small.png"
sips --resampleWidth 58 "${1}/${2}" --out "${1}/[email protected]"
@skeeet
skeeet / xcode_ramdisk.sh
Created April 12, 2012 13:35 — forked from MaximKeegan/xcode_ramdisk.sh
Create a RAM disk for using with XCode
#!/bin/sh
# Create a RAM disk with same perms as mountpoint
# Script based on http://itux.idev.pro/2012/04/iservice-speed-up-your-xcode-%D0%BD%D0%B5%D0%BA%D0%BE%D1%82%D0%BE%D1%80%D1%8B%D0%B5-%D1%81%D0%BF%D0%BE%D1%81%D0%BE%D0%B1%D1%8B/ with some additions
# Usage: sudo ./xcode_ramdisk.sh start
USERNAME=$(logname)
TMP_DIR="/private/tmp"
RUN_DIR="/var/run"
SYS_CACHES_DIR="/Library/Caches"
@darktable
darktable / ProjectAssetPostprocessor.cs
Created April 20, 2012 03:37 — forked from hoesing/ProjectAssetPostprocessor.cs
Unity asset pre/postprocessor for applying asset defaults by path.
// Drop this script in the Editor directory in your project (creating the Editor directory if it's not there yet)
// Then re-import the assets in the directories covered by this script (right click and reimport)
//
// I would replace my path checking with the path checking from this gist:
// https://gist.github.com/1842177
//
// The texture settings for icons might want to use some of his settings combined with mine as well
using UnityEngine;
@lemieuxster
lemieuxster / Bookmarkified
Created May 2, 2012 18:37
QR Code Bookmarklet
javascript:(function(window, document, undefined) {try {var selectedText = document.getSelection().toString(); if (selectedText === ''){selectedText = window.location.href;} if(selectedText !== ''){var baseQRUrl = 'http://chart.apis.google.com/chart?cht=qr&chs=300x300&chl=' + encodeURIComponent(selectedText); window.open(baseQRUrl, '_blank', 'width=400,height=400');}} catch (e) {}})(window, document);
@odrobnik
odrobnik / gist:2711594
Created May 16, 2012 15:58
Force decompression of UIImage on background queue before setting on UIImageView
dispatch_queue_t queue = dispatch_queue_create("PlusFlickrPhotoView Queue", DISPATCH_QUEUE_CONCURRENT);
dispatch_async(queue, ^{
// force decompress of image
UIGraphicsBeginImageContext(CGSizeMake(1, 1));
[image drawAtPoint:CGPointZero];
UIGraphicsEndImageContext();
// set the image on main thread
dispatch_sync(dispatch_get_main_queue(), ^{