- httpss://bruno.foundation
- @brunogama
- in/brunogama
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{ | |
"Python": { | |
"python": '~/.virtualenvs/your_env/bin/python', | |
"pythonExtraPaths": ['~/.virtualenvs/your_env/lib/python2.6/site-packages', | |
] | |
}, | |
} |
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import random | |
import string | |
from os import system as s | |
for i in range(14): | |
new = '%s.jpg' % (''.join(random.choice(string.ascii_lowercase + string.digits) for x in range(15))) | |
cmd = 'cp terra.jpg %s' % (new) | |
s(cmd) | |
s('dd if=/dev/urandom of=dummy_bytes bs=1m count=80') | |
cmd = 'cat dummy_bytes >> %s' % (new) |
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;; This buffer is for notes you don't want to save, and for Lisp evaluation. | |
;; If you want to create a file, visit that file with C-x C-f, | |
;; then enter the text in that file's own buffer. | |
/Applications/Unity/Unity.app/Contents/MacOS/Unity \ | |
-batchmode \ | |
-quit \ | |
-projectPath $PROJECT_PATH \ | |
-executeMethod CommandBuild.BuildiOS |
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#define MAYBE_NULL(value) (value == [NSNull null] ? nil : value) | |
self.myProperty = MAYBE_NULL([dict objectForKey:@"might_be_null"]); |
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CGFloat BNRTimeBlock (void (^block)(void)); |
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#!/bin/zsh | |
# Compatible with bash, just change "zsh" to "bash" | |
# First param: The folder that the original file is stored in | |
# Second param: The original image name | |
sips --resampleWidth 512 "${1}/${2}" --out "${1}/iTunesArtwork" | |
sips --resampleWidth 57 "${1}/${2}" --out "${1}/Icon.png" | |
sips --resampleWidth 114 "${1}/${2}" --out "${1}/[email protected]" | |
sips --resampleWidth 29 "${1}/${2}" --out "${1}/Icon-Small.png" | |
sips --resampleWidth 58 "${1}/${2}" --out "${1}/[email protected]" |
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#!/bin/sh | |
# Create a RAM disk with same perms as mountpoint | |
# Script based on http://itux.idev.pro/2012/04/iservice-speed-up-your-xcode-%D0%BD%D0%B5%D0%BA%D0%BE%D1%82%D0%BE%D1%80%D1%8B%D0%B5-%D1%81%D0%BF%D0%BE%D1%81%D0%BE%D0%B1%D1%8B/ with some additions | |
# Usage: sudo ./xcode_ramdisk.sh start | |
USERNAME=$(logname) | |
TMP_DIR="/private/tmp" | |
RUN_DIR="/var/run" | |
SYS_CACHES_DIR="/Library/Caches" |
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// Drop this script in the Editor directory in your project (creating the Editor directory if it's not there yet) | |
// Then re-import the assets in the directories covered by this script (right click and reimport) | |
// | |
// I would replace my path checking with the path checking from this gist: | |
// https://gist.github.com/1842177 | |
// | |
// The texture settings for icons might want to use some of his settings combined with mine as well | |
using UnityEngine; |
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javascript:(function(window, document, undefined) {try {var selectedText = document.getSelection().toString(); if (selectedText === ''){selectedText = window.location.href;} if(selectedText !== ''){var baseQRUrl = 'http://chart.apis.google.com/chart?cht=qr&chs=300x300&chl=' + encodeURIComponent(selectedText); window.open(baseQRUrl, '_blank', 'width=400,height=400');}} catch (e) {}})(window, document); |
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dispatch_queue_t queue = dispatch_queue_create("PlusFlickrPhotoView Queue", DISPATCH_QUEUE_CONCURRENT); | |
dispatch_async(queue, ^{ | |
// force decompress of image | |
UIGraphicsBeginImageContext(CGSizeMake(1, 1)); | |
[image drawAtPoint:CGPointZero]; | |
UIGraphicsEndImageContext(); | |
// set the image on main thread | |
dispatch_sync(dispatch_get_main_queue(), ^{ |