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// NOTE DONT put in an editor folder! | |
using UnityEngine; | |
public class AutohookAttribute : PropertyAttribute | |
{ | |
} |
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using System; | |
using System.Collections.Generic; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEditor.AnimatedValues; | |
using UnityEditorInternal; | |
using UnityEngine; | |
using Object = UnityEngine.Object; | |
[CustomEditor(typeof (Object), true, isFallback = true)] |