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<html> | |
<head> | |
<title>Battle!</title> | |
<link rel="stylesheet" type="text/css" href="style.css"/> | |
<script> | |
//TEMPLATE! | |
//------------------------------------------------------ | |
//Function: | |
//Purpose: | |
//Input: |
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let wrapper = ` | |
function tpl(scope) { | |
var T = function() { | |
Object.assign(this, scope); | |
this.get = () => \` | |
<%=contents%> | |
\`; | |
}; |
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import RainbowText from 'objects/RainbowText'; | |
import Star from 'objects/Star'; | |
import Player from 'objects/Player'; | |
import Level1 from 'objects/Level1'; | |
class GameState extends Phaser.State { | |
preload() { | |
this.game.load.image('sky', 'assets/sky.png'); | |
this.game.load.image('ground', 'assets/platform.png'); |
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import RainbowText from 'objects/RainbowText'; | |
class GameState extends Phaser.State { | |
preload() { | |
this.game.load.image('sky', 'assets/sky.png'); | |
this.game.load.image('ground', 'assets/platform.png'); | |
this.game.load.image('star', 'assets/star.png'); | |
this.game.load.spritesheet('dude', 'assets/dude.png', 32, 48); | |
} |
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'use strict'; | |
class Node { | |
constructor(data) { | |
this.prev = this.next = null; | |
this.data = data; | |
} | |
} | |
class List { |
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angular | |
.module('ces.component', []) | |
.factory('Component', [ | |
function() { | |
'use strict'; | |
function Component(name, props) { | |
this.name = name; | |
this.__properties = {}; |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Graph Paper</title> | |
<script type="text/javascript"> | |
/* Declare global variables */ | |
var spacing = 18; | |
var canvas; | |
var ctx; | |
var line; |
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wget --header "Cookie: oraclelicense=accept-securebackup-cookie" http://download.oracle.com/otn-pub/java/jdk/8u31-b13/jdk-8u31-linux-x64.tar.gz |
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var cube = EntityBuilder.build('Cubey-Doobey-Doo', { | |
position: [0, 3, 0], | |
components: { | |
model: { | |
//default | |
}, | |
script: { | |
scripts: [ | |
'assets/scripts/test.js' | |
] |
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ig.module('plugins.controller') | |
.requires('impact.system', 'impact.input') | |
.defines(function () { | |
// TODO: support 4 controllers | |
var controller = new GameController.Controller(0); | |
// extra keys for gamepad buttons (starting at -20 to support plusplus) | |
ig.KEY.GAMEPAD_A = -20; | |
ig.KEY.GAMEPAD_B = -21; | |
ig.KEY.GAMEPAD_X = -22; |
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