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using UnityEngine;
public class AudioSourceLoudnessTester : MonoBehaviour {
public AudioSource audioSource;
public float updateStep = 0.1f;
public int sampleDataLength = 1024;
private float currentUpdateTime = 0f;
using UnityEngine;
using System.Collections;
public class MouseRotateTransformY : MonoBehaviour
{
private float sensitivity;
private Vector3 mousePos;
private Vector3 mouseOffset;
private Vector3 rotation;