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#!/usr/bin/php -q | |
<?php | |
$base_dir = dirname(__FILE__); | |
$file = $base_dir . '/config/database.local.xml'; | |
$output_file = $base_dir . '/../Resources/conf/database.local.xml'; | |
if (file_exists($output_file) && filemtime($file) <= filemtime($output_file)) { | |
echo "no update for config file\n"; | |
exit(); | |
} | |
$xml = file_get_contents($file) or exit(1); |
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package { | |
public class Json { | |
private static var decoder:JsonDecoder=null; | |
private static var encoder:JsonEncoder=null; | |
public static function decode(str:String):* { | |
if (decoder==null)decoder=new JsonDecoder(); | |
return decoder.decode(str); |
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void CommUtil::disableSprite(CCSprite* sp) | |
{ | |
const GLchar* pszFragSource = | |
"#ifdef GL_ES \n \ | |
precision mediump float; \n \ | |
#endif \n \ | |
uniform sampler2D u_texture; \n \ | |
varying vec2 v_texCoord; \n \ | |
varying vec4 v_fragmentColor; \n \ | |
void main(void) \n \ |
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void CommUtil::enableSprite(CCSprite* sp) | |
{ | |
const GLchar* pszFragSource = | |
"#ifdef GL_ES \n \ | |
precision mediump float; \n \ | |
#endif \n \ | |
uniform sampler2D u_texture; \n \ | |
varying vec2 v_texCoord; \n \ | |
varying vec4 v_fragmentColor; \n \ | |
void main(void) \n \ |
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// from http://www.cnblogs.com/GameDeveloper/articles/2827583.html | |
// Flash 扩展开发 | |
//var dom = fl.getDocumentDOM(); | |
//var fileName = dom.name.split(".fla").join(".swf"); | |
//var swfFile = fl.configURI + "WindowSWF/" + fileName; | |
//dom.exportSWF(swfFile, true); | |
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mkdir gdp | |
cd gdp | |
git init | |
touch README | |
git add README | |
git commit -m 'first commit' | |
git remote add origin [email protected]:XingCloud/gdp.git | |
git push -u origin master |