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NuGet is handy for sharing code but sometimes you need to deal with raw binaries.
Picking those directly out of NuGet packages can be challenging since NuGet has many
complex/inter-related conventions for determining which assets are applicable.
This document will describe a technique for resolving binaries using NuGet's
asset selection algorithm via DotNET CLI.
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These are some questions to give a sense of what you know about FP. This is more of a gauge of what you know, it's not necessarily expected that a single person will breeze through all questions. For each question, give your answer if you know it, say how long it took you, and say whether it was 'trivial', 'easy', 'medium', 'hard', or 'I don't know'. Give your answers in Haskell for the questions that involve code.
Please be honest, as the interviewer may do some spot checking with similar questions. It's not going to look good if you report a question as being 'trivial' but a similar question completely stumps you.
Here's a bit more guidance on how to use these labels:
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters