Icon | Mod | Mod Page | Description |
---|---|---|---|
Fabric API | Modrinth | Library required for a lot of mods | |
Fabric Language Kotlin | Modrinth | Library required for Zoomify | |
MaLiLib | Modrinth | Library required for Masa's mods | |
MagicLib | Modrinth | Library required for MasaGadget | |
OwoLib | [Modrinth](https://modrinth.com/ |
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// ==UserScript== | |
// @name Remove Twitter Blue Promotions | |
// @namespace https://d23.dev/ | |
// @version 1.1 | |
// @description Removes the "Get Verified" box on the Home page and the "Verified" button on the sidebar | |
// @author angeld23 | |
// @match *://*.twitter.com/* | |
// @icon https://www.google.com/s2/favicons?sz=64&domain=twitter.com | |
// @grant none | |
// ==/UserScript== |
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.org $8000 | |
.org $ff00 | |
XAML = $24 ; Last "opened" location Low | |
XAMH = $25 ; Last "opened" location High | |
STL = $26 ; Store address Low | |
STH = $27 ; Store address High | |
L = $28 ; Hex value parsing Low | |
H = $29 ; Hex value parsing High | |
YSAV = $2A ; Used to see if hex value is given |
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(version 1) | |
#Kicad 7 | |
# 2-layer, 1oz copper | |
(rule "Minimum Trace Width (outer layer)" | |
(constraint track_width (min 5mil)) | |
(layer outer) | |
(condition "A.Type == 'track'")) | |
(rule "Minimum Trace Spacing (outer layer)" |
Edit (2024): You no longer need to follow this guide! Just use PrismLauncher.
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import java.util.*; | |
public class AdditionUnderXOR { | |
static final int SS = 1000000; | |
enum Ore { | |
COAL(60005), | |
IRON(60006), |
THIS GITHUB GIST HAS MOVED TO GITLAB SNIPPETS: https://gitlab.com/-/snippets/2175061
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/* | |
Written by ChromeCrusher for finding bases on 2b2t.org | |
This program requires you to know a top-level bedrock pattern. | |
A chunk-aligned 16x16 pattern (a complete chunk) is preferable and is the fastest method, but it can find any smaller pattern too (it just takes longer) | |
You could technically search for an area larger than 16x16 (up to 48x48), but it will be slower and the chances of finding two identical 16x16 bedrock patterns is basically zero. | |
An 8x8 pattern is usually enough to uniquely identify a location with a fairly low chance of false positives. | |
You'll need to know which direction is north. This can be found by looking at the textures of some blocks (cobblestone for example, see http://gaming.stackexchange.com/a/23103) | |
If you can't find which direction is north, you'll have to search for all 4 rotations of the pattern separately. I did not include a function to do it automatically because I haven't needed it. |
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import cv2 | |
import os | |
class ImageToParticle: | |
def __init__(self, image_file, resolution=(40, 40), scale=0.25, max_size=5, replace_transparent=[], animation=0, commands=[], show_display=False): | |
self.image_file = image_file # Source file | |
self.resolution = resolution # Shrinks image to fit within x,y dimensions without changing aspect ratio (1 pixel = 1 particle) | |
self.scale = scale # Scale the size of image displayed in game | |
self.max_size = max_size # Maximum particle size, alpha scales this if replace_transparent is not defined | |
self.replace_transparent = replace_transparent # RGB value to replace 0 alpha with |
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