- Aaron Blaise His website - https://creatureartteacher.com/
 - Kienan Lafferty
 - Feng Zhu
 
  
    
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  | #include <iostream> | |
| #include <map> | |
| #include <algorithm> | |
| #include <functional> | |
| #include <memory> | |
| using namespace std; | |
| class EventArgs { | |
| public: | 
  
    
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  | clear() | |
| local keyboardIdentifier = '16BFD3AF' | |
| lmc_print_devices() | |
| -- assign logical name to macro keyboard | |
| if keyboardIdentifier == '0000AAA' then | |
| lmc_assign_keyboard('MACROS'); | |
| else lmc_device_set_name('MACROS', keyboardIdentifier); | 
  
    
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  | set encoding=utf-8 | |
| set fileencoding=utf-8 | |
| filetype plugin indent on | |
| syntax on | |
| set smartindent | |
| set expandtab | |
| set ignorecase | |
| set smartcase | 
  
    
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  | # quick add pbr texture names to properties | |
| # used in grafkit2 | |
| for material in bpy.data.materials: | |
| for key in ["metalness", "normal", "roughness"]: | |
| material["mat_{0}".format(key)] = "pbr_{0}_{1}.jpg".format(material.name, key) | |
| # a bit refined version, which add emissive map if emission was set | |
| for material in bpy.data.materials: | 
  
    
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  | import bpy | |
| def do_bake(scene): | |
| """ This thing tries to bake all the object animations | |
| and camera movement into a single track | |
| Drawback: it eleminates scenegraph hierarchy and flattens everzthing | |
| This suposed to be it, but fingers crossed: | |
| https://wiki.blender.org/index.php/Dev:2.4/Source/Animation/AnimationBaking | 
  
    
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  | env=~/.ssh/agent.env | |
| agent_load_env () { test -f "$env" && . "$env" >| /dev/null ; } | |
| agent_start () { | |
| (umask 077; ssh-agent >| "$env") | |
| . "$env" >| /dev/null ; } | |
| agent_load_env | 
  
    
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  | set encoding=utf-8 | |
| set fileencoding=utf-8 | |
| filetype plugin indent on | |
| syntax on | |
| set smartindent | |
| set expandtab | |
| set ignorecase | |
| set smartcase | 
  
    
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  | { | |
| "version": "0.2.0", | |
| "configurations": [ | |
| { | |
| "name": "Launch Chrome against localhost, with sourcemaps", | |
| "type": "chrome", | |
| "request": "launch", | |
| "url": "http://localhost:3000", | |
| "sourceMaps": true, | |
| "webRoot": "${workspaceRoot}/src/ts/main.ts" | 
  
    
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  | /* forward differencing method for bezier curve */ | |
| void BKE_curve_forward_diff_bezier(float q0, float q1, float q2, float q3, float *p, int it, int stride) | |
| { | |
| float rt0, rt1, rt2, rt3, f; | |
| int a; | |
| f = (float)it; | |
| rt0 = q0; | |
| rt1 = 3.0f * (q1 - q0) / f; | |
| f *= f; |