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void __fastcall judge_hit_note(CGameSceneComponent *cGSC_, NoteStruct *noteStruct_) | |
{ | |
NoteStruct *noteStruct; // rdi | |
CGameSceneComponent *cGSC; // rbx | |
int v4; // eax | |
int noteTimeDelta; // er13 | |
float flt_noteTimeDelta; // xmm6_4 | |
float _volatile_xmm0; // xmm0_4 | |
int judgeType; // esi | |
NOTE_TYPE_INTERNAL lane; // er11 |