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This is a numbered list.
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I'm going to include a fenced code block as part of this bullet:
Code More Code
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using System.Reflection; | |
using UnityEngine; | |
using UnityEngine.Assertions; | |
/// <summary> | |
/// <see cref="UnityEditor.TextureUtil"/> Accessor | |
/// </summary> | |
/// <author>Seibe TAKAHASHI</author> | |
/// <remarks> |
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Shader "Name" { | |
Properties { | |
_Name ("display name", Range (min, max)) = number | |
_Name ("display name", Float) = number | |
_Name ("display name", Int) = number | |
_Name ("display name", Color) = (number,number,number,number) | |
_Name ("display name", Vector) = (number,number,number,number) |
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using System.Linq; | |
using System.Text.RegularExpressions; | |
using UnityEditor; | |
namespace Monry | |
{ | |
public static class SerializedPropertyExtensions | |
{ | |
public static SerializedProperty FindParentProperty(this SerializedProperty serializedProperty) | |
{ |
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using System; | |
using System.Collections.Generic; | |
using System.Globalization; | |
using System.IO; | |
using System.Reflection; | |
using System.Security.Cryptography; | |
using UnityEditor; | |
using UnityEditor.IMGUI.Controls; | |
using UnityEngine; | |
using Object = UnityEngine.Object; |