Function to check if 2 objects collide. Very useful for games.
arguments:
a: object 1 x
b: object 1 y
Function to check if 2 objects collide. Very useful for games.
arguments:
a: object 1 x
b: object 1 y
I always thought there was a better way to access the dom. This is a tool that allows you to use extremely simple syntax to access dom elements. It makes an object with the name of your choice (I chose "$") that contains a reference to all elements that have an id.
example:
<script> $.foo.innerHTML = "Hello world" </script>
You can even choose to use an object that already exists (I chose "document" because it makes sense)
| /* | |
| * This work is free. You can redistribute it and/or modify it under the | |
| * terms of the Do What The Fuck You Want To Public License, Version 2, | |
| * as published by Sam Hocevar. See the COPYING file for more details. | |
| */ | |
| /* | |
| * Easing Functions - inspired from http://gizma.com/easing/ | |
| * only considering the t value for the range [0, 1] => [0, 1] | |
| */ | |
| EasingFunctions = { |
| DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
| Version 2, December 2004 | |
| Copyright (C) 2011 Mikhail Davydov | |
| Everyone is permitted to copy and distribute verbatim or modified | |
| copies of this license document, and changing it is allowed as long | |
| as the name is changed. | |
| DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
| DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
| Version 2, December 2004 | |
| Copyright (C) 2011 Simon Madine <http://thingsinjars.com> | |
| Everyone is permitted to copy and distribute verbatim or modified | |
| copies of this license document, and changing it is allowed as long | |
| as the name is changed. | |
| DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
| DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
| Version 2, December 2004 | |
| Copyright (C) 2011 Simon Madine <http://thingsinjars.com> | |
| Everyone is permitted to copy and distribute verbatim or modified | |
| copies of this license document, and changing it is allowed as long | |
| as the name is changed. | |
| DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
| DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
| Version 2, December 2004 | |
| Copyright (C) 2011 Attila Incze <http://atimb.me> | |
| Everyone is permitted to copy and distribute verbatim or modified | |
| copies of this license document, and changing it is allowed as long | |
| as the name is changed. | |
| DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
| DO WHATEVER YOU MIGHT WISH TO PUBLIC LICENSE | |
| Version 1, December 2011 | |
| Copyright (C) 2011 SIMON MADINE <http://thingsinjars.com> | |
| Everyone is permitted to copy and distribute verbatim or modified | |
| copies of this license document, and changing it is allowed as long | |
| as the name is changed. | |
| DO WHATEVER YOU MIGHT WISH TO PUBLIC LICENSE |
| DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
| Version 2, December 2004 | |
| Copyright (C) 2011 Jed Schmidt <http://jed.is> | |
| Everyone is permitted to copy and distribute verbatim or modified | |
| copies of this license document, and changing it is allowed as long | |
| as the name is changed. | |
| DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
| DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
| Version 2, December 2004 | |
| Copyright (C) 2011 Charles Pritchard <chuck@jumis.com> | |
| Everyone is permitted to copy and distribute verbatim or modified | |
| copies of this license document, and changing it is allowed as long | |
| as the name is changed. | |
| DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |