Simply put, destructuring in Clojure is a way extract values from a datastructure and bind them to symbols, without having to explicitly traverse the datstructure. It allows for elegant and concise Clojure code.
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-- Just the code from http://programmers.stackexchange.com/a/242803 | |
-- ...I find it useful to type this stuff out. Weird, I know. | |
data DSL next = Get String (String -> next) | |
| Set String String next | |
| End | |
p1 :: DSL (DSL (DSL next)) | |
p1 = Get "foo" $ \foo -> Set "bar" foo End |
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This is ApacheBench, Version 2.3 <$Revision: 1604373 $> | |
Copyright 1996 Adam Twiss, Zeus Technology Ltd, http://www.zeustech.net/ | |
Licensed to The Apache Software Foundation, http://www.apache.org/ | |
Benchmarking localhost (be patient).....done | |
Server Software: Racket | |
Server Hostname: localhost | |
Server Port: 9000 |
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(require '[[clojure.cache :as cache] | |
[clojure.string :as string] | |
[cb-statsd :as statsd]]) | |
(def STATSD_SAMPLE_RATE 0.01) | |
(defn get-statsd-path | |
[f] | |
(as-> (str (type f)) fname ;; returns something like "class namespace$foo" | |
(last (string/split fname #" ")) ;; parse out the "class " |
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AllCops: | |
RunRailsCops: true | |
# Commonly used screens these days easily fit more than 80 characters. | |
Metrics/LineLength: | |
Max: 120 | |
# Too short methods lead to extraction of single-use methods, which can make | |
# the code easier to read (by naming things), but can also clutter the class | |
Metrics/MethodLength: |
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<html> | |
<body> | |
<script type="text/javascript" src="//mozilla.github.io/pdf.js/build/pdf.js"></script> | |
<script type="text/javascript"> | |
var url = "https://docs.google.com/document/export?format=pdf&id=1ML11ZyyMpnAr6clIAwWrXD53pQgNR-DppMYwt9XvE6s&token=AC4w5Vg7fSWH1Hq0SgNckx4YCvnGPaScyw%3A1423618416864"; | |
var pages = [], heights = [], width = 0, height = 0, currentPage = 1; | |
var scale = 1.5; | |
function draw() { |
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; 1 2 3 4 5 6 7 | |
;01234567890123456789012345678901234567890123456789012345678901234567890 | |
;======================================================================= | |
;+---------------------------------------------------------------------+ | |
;| | | |
;| Example using brk() system call for dynamic memory allocations. | | |
;| | | |
;| DON'T CONFUSE that brk() used in C Function is different with brk() | | |
;| systemcall (systemcall 45 for x86 ASM). | | |
;| | |
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#include "SDL.h" | |
#include <OpenGLES/ES2/gl.h> | |
#include <OpenGLES/ES2/glext.h> | |
#include <iostream> | |
#include <string> | |
#include <memory> | |
using namespace std; | |
GLuint programObject; | |
class Graphics |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
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# Copyright (c) 2014 Lukas Fittl <[email protected]> | |
# | |
# Released in the public domain - fork as you wish. | |
require 'rubygems' | |
require 'mixlib/cli' | |
require 'pg' | |
require 'pg_query' | |
require 'curses' |