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| GameEngineClass = Class.extend({ | |
| move_dir: new Vec2(0,0), | |
| dirVec: new Vec2(0,0), | |
| gPlayer0: { | |
| pos: { | |
| x: 100, | |
| y: 100 | |
| }, |
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| GameEngineClass = Class.extend({ | |
| move_dir: new Vec2(0,0), | |
| dirVec: new Vec2(0,0), | |
| gPlayer0: { | |
| pos: { | |
| x: 100, | |
| y: 100 | |
| }, |
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| InputEngineClass = Class.extend({ | |
| bindings: {}, | |
| actions: {}, | |
| mouse: { | |
| x: 0, | |
| y: 0 | |
| }, |
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| InputEngineClass = Class.extend({ | |
| keyState: new Array(256), | |
| //----------------------------- | |
| setup: function () { | |
| document.getElementById('my_canvas').addEventListener('mousemove', this.onMouseMove); | |
| document.getElementById('my_canvas').addEventListener('keydown', this.onKeyDown); | |
| document.getElementById('my_canvas').addEventListener('keyup', this.onKeyUp); | |
| }, |
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| function setup() { | |
| var canvas = document.getElementById('my_canvas'); | |
| canvas.addEventListener('mousemove', onMouseMove); | |
| canvas.addEventListener('keydown', onKeyDown); | |
| } | |
| function onMouseMove(event) { | |
| var posX = event.clientX; | |
| var posY = event.clientY; | |
| return posX; |
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| var TILEDMapClass = Class.extend({ | |
| // This is where we store the full parsed | |
| // JSON of the map.json file. | |
| currMapData: null, | |
| // tilesets stores each individual tileset | |
| // from the map.json's 'tilesets' Array. | |
| // The structure of each entry of this | |
| // Array is explained below in the | |
| // parseAtlasDefinition method. |
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| var TILEDMapClass = Class.extend({ | |
| currMapData: null, | |
| tilesets: [], | |
| numXTiles: 100, | |
| numYTiles: 100, | |
| tileSize: { | |
| "x": 64, |
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| var TILEDMapClass = Class.extend({ | |
| currMapData: null, | |
| tilesets: [], | |
| numXTiles: 100, | |
| numYTiles: 100, | |
| tileSize: { | |
| "x": 64, |
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| var TILEDMapClass = Class.extend({ | |
| currMapData: null, | |
| tilesets: [], | |
| numXTiles: 100, | |
| numYTiles: 100, | |
| tileSize: { | |
| "x": 64, |
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| var TILEDMapClass = Class.extend({ | |
| currMapData: null, | |
| tilesets: [], | |
| numXTiles: 100, | |
| numYTiles: 100, | |
| tileSize: { | |
| "x": 64, |