Recommendations of unit types per media type:
| Media | Recommended | Occasional use | Infrequent use | Not recommended |
|---|---|---|---|---|
| Screen | em, rem, % | px | ch, ex, vw, vh, vmin, vmax | cm, mm, in, pt, pc |
| em, rem, % | cm, mm, in, pt, pc | ch, ex | px, vw, vh, vmin, vmax |
| /*jslint plusplus: true, vars: true, indent: 2 */ | |
| /* | |
| convertPointFromPageToNode(element, event.pageX, event.pageY) -> {x, y} | |
| returns coordinate in element's local coordinate system (works properly with css transforms without perspective projection) | |
| convertPointFromNodeToPage(element, offsetX, offsetY) -> {x, y} | |
| returns coordinate in window's coordinate system (works properly with css transforms without perspective projection) | |
| */ |
| // Lack of tail call optimization in JS | |
| var sum = function(x, y) { | |
| return y > 0 ? sum(x + 1, y - 1) : | |
| y < 0 ? sum(x - 1, y + 1) : | |
| x | |
| } | |
| sum(20, 100000) // => RangeError: Maximum call stack size exceeded | |
| // Using workaround |
| //Some old math stuff I wrote when in Trig class | |
| using System; | |
| using System.IO; | |
| public class Geometry | |
| { | |
| //-----Area of a circle A= pi^2-------------------------------------------- | |
| public static double Area_Circle(double radius) | |
| { | |
| double area = 2*(Math.PI*(radius*radius)); |
| using System; | |
| using System.IO; | |
| using System.Security; | |
| using System.Security.Cryptography; | |
| using System.Runtime.InteropServices; | |
| using System.Text; | |
| namespace CSEncryptDecrypt | |
| { | |
| class Class1 |
| #!/bin/bash | |
| # | |
| # git-mv-with-history -- move/rename file or folder, with history. | |
| # | |
| # Moving a file in git doesn't track history, so the purpose of this | |
| # utility is best explained from the kernel wiki: | |
| # | |
| # Git has a rename command git mv, but that is just for convenience. | |
| # The effect is indistinguishable from removing the file and adding another | |
| # with different name and the same content. |
| public class test | |
| { | |
| [Theory, TestData] | |
| public void make_this_populate_a_controller( TestController SUT) | |
| { | |
| var actionResult = SUT.Get("hello"); | |
| var x = ""; | |
| } | |
| } |
| // The most up to date version is available | |
| // on GitHub: https://github.com/meziantou/Meziantou.Framework/tree/master/src/Meziantou.Framework.Win32.CredentialManager | |
| // NuGet package: https://www.nuget.org/packages/Meziantou.Framework.Win32.CredentialManager/ | |
| using System; | |
| using System.Collections.Generic; | |
| using System.ComponentModel; | |
| using System.Runtime.InteropServices; | |
| using System.Text; | |
| using Microsoft.Win32.SafeHandles; |
Recommendations of unit types per media type:
| Media | Recommended | Occasional use | Infrequent use | Not recommended |
|---|---|---|---|---|
| Screen | em, rem, % | px | ch, ex, vw, vh, vmin, vmax | cm, mm, in, pt, pc |
| em, rem, % | cm, mm, in, pt, pc | ch, ex | px, vw, vh, vmin, vmax |
While the following structure is not an absolute requirement or enforced by the tools, it is a recommendation based on what the JavaScript and in particular Node community at large have been following by convention.
Beyond a suggested structure, no tooling recommendations, or sub-module structure is outlined here.
lib/ is intended for code that can run as-issrc/ is intended for code that needs to be manipulated before it can be used| var mediaJSON = { "categories" : [ { "name" : "Movies", | |
| "videos" : [ | |
| { "description" : "Big Buck Bunny tells the story of a giant rabbit with a heart bigger than himself. When one sunny day three rodents rudely harass him, something snaps... and the rabbit ain't no bunny anymore! In the typical cartoon tradition he prepares the nasty rodents a comical revenge.\n\nLicensed under the Creative Commons Attribution license\nhttp://www.bigbuckbunny.org", | |
| "sources" : [ "http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/BigBuckBunny.mp4" ], | |
| "subtitle" : "By Blender Foundation", | |
| "thumb" : "images/BigBuckBunny.jpg", | |
| "title" : "Big Buck Bunny" | |
| }, | |
| { "description" : "The first Blender Open Movie from 2006", | |
| "sources" : [ "http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/ElephantsDream.mp4" ], |