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# To use this custom JsonEncoder class, you have to create a __json__() named | |
# function in each sqlalchemy model class, which basically return a list of model | |
# class attributes to be parsed, otherwise all attributes are processed present | |
# in `dir(class_name)`. | |
# | |
# Model Example: | |
# class User(db.Model): | |
# id = db.Column(db.Integer, primary_key=True) | |
# name = db.Column(db.String(100)) | |
# email = db.Column(db.String(100)) |
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@echo off | |
rem works with https://github.com/chrisheckey/openvdb/tree/win_build | |
call :DATETIME | |
echo Started Building OpenVDB on %_DATETIME% | |
title OpenVDB Build %_DATETIME% | |
setlocal | |
:: Clone |
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public class Program | |
{ | |
public static void Main(string[] args) | |
{ | |
Task.WaitAll(ExecuteAsync()); | |
Console.ReadLine(); | |
} | |
public static async Task ExecuteAsync() | |
{ |
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namespace Neural | |
type Id = System.String | |
type Id<'T> = | |
| Id of Id | |
override this.ToString () = match this with Id id -> id | |
type IEntity = | |
abstract References : Id seq with get | |
abstract DeleteReference : Id -> IEntity option |
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Shader "Pristine Grid" | |
{ | |
Properties | |
{ | |
[KeywordEnum(MeshUV, WorldX, WorldY, WorldZ)] _UVMode ("UV Mode", Float) = 2.0 | |
_GridScale ("Grid Scale", Float) = 1.0 | |
_LineWidthX ("Line Width X", Range(0,1.0)) = 0.01 | |
_LineWidthY ("Line Width Y", Range(0,1.0)) = 0.01 |