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V2 Lighter | |
{ | |
"workbench.colorTheme": "Default Dark+", | |
"workbench.startupEditor": "none", | |
"git.ignoreMissingGitWarning": true, | |
"omnisharp.useGlobalMono": "always", | |
"git.ignoreLegacyWarning": true, | |
"diffEditor.ignoreTrimWhitespace": false, | |
"workbench.tree.indent": 20, | |
"editor.codeLens": false, |
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"workbench.startupEditor": "none", | |
"omnisharp.path": "latest", | |
"omnisharp.useGlobalMono": "always", | |
"diffEditor.ignoreTrimWhitespace": false, | |
"workbench.tree.indent": 16, | |
"editor.codeLens": false, | |
"explorer.confirmDelete": false, | |
"window.zoomLevel": 1, | |
"powermode.enabled": false, | |
"files.exclude": { |
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// Focuses on player in Scene view (a game Object with Tag "Player" is mandatory) by pressing "G" key | |
// Pressing Command-G, places the placer in the center of the scene (by raycasting forward) | |
using UnityEngine; | |
using UnityEditor; | |
[InitializeOnLoad] | |
public class SceneTools | |
{ |
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using UnityEngine; | |
using AmazingAssets.AllTerrainTextures; | |
#if THE_VEGETATION_ENGINE | |
using TheVegetationEngine; | |
#endif | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif |