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@filod
filod / AsmdefDebug.cs
Created January 8, 2019 10:00 — forked from angularsen/AsmdefDebug.cs
Find out what assemblies are being built and how long each takes. Updated to only build for Editor, and to include total time in first line of log output.
#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using UnityEditor;
using UnityEditor.Compilation;
using UnityEngine;
/// <summary>
@ngbrown
ngbrown / BlurImg.tsx
Last active January 14, 2025 08:35 — forked from WorldMaker/use-blurhash.ts
useBlurhash hook
import React, { useState, useCallback } from "react";
import { useBlurhash } from "./use-blurhash";
import { useInView } from "react-intersection-observer";
type Props = React.DetailedHTMLProps<
React.ImgHTMLAttributes<HTMLImageElement>,
HTMLImageElement
> & { blurhash?: string | null };
// Uses browser-native `loading="lazy"` to lazy load images
@boocs
boocs / readme.md
Last active December 5, 2024 12:12
Removing red squiggles (Intellisense errors) for Unreal Engine

Removing red squiggles (Intellisense errors) for Unreal Engine

This guide should remove all Intellisense errors from your project. I've recently finished a Udemy series and had no problems fixing any Intellisense errors with this guide.

I've tested this in both Visual Studio 2019 and VSCode (Latest Microsoft C++ plugin). They both work. (Windows 10)

Some other compilers, with their version of Intellisense, may still be helped by some of this info.

Note: VSCode was used with Build Tools for Visual Studio 2019