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html=dikembe.html
single_actor_batch=1
chart_show_relative_difference=1
target_error=0.2
mage=dikembe
spec=arcane
level=110
race=troll
role=spell
html=dikembe.html
single_actor_batch=1
chart_show_relative_difference=1
target_error=0.2
mage=dikembe
spec=arcane
level=120
race=troll
role=spell
chart_show_relative_difference=1
html=dikembe.html
..\..\profiles\PreRaids\PR_Mage_Arcane.simc
quiet=1
name=default
talents=1031011
potion=bogus
..\..\profiles\PreRaids\PR_Mage_Arcane.simc
quiet=1
name=default
talents=1031011
potion=bogus
trinket1=
trinket2=
import (
"fmt"
"gonum.org/v1/gonum/mat"
"math/rand"
)
const (
NORTH = iota
EAST
SOUTH
=> 2018-03-30 12:12:02.317235 ServerTicked
=> 2018-03-30 12:17:02.317235 CombatEnded
=> 2018-03-30 12:12:02.317235 ActorReadied
<= 2018-03-30 12:12:02.317235 ServerTicked
>> 2018-03-30 12:12:02.317235 Executing ServerTicked
=> 2018-03-30 12:12:05.317235 ServerTicked
<= 2018-03-30 12:12:02.317235 ActorReadied
@@ 2018-03-30 12:12:02.317235 Dikembe performs Stormbite
#include "Event.h"
namespace simfantasy {
namespace events {
Event::Event(Simulation *simulation) : simulation(simulation) {}
}
}
18092467 function calls (18074190 primitive calls) in 12.546 seconds
Ordered by: internal time
ncalls tottime percall cumtime percall filename:lineno(function)
153964 0.703 0.000 1.388 0.000 action.py:251(_speed)
832903 0.562 0.000 0.562 0.000 aura.py:119(remains)
1 0.543 0.543 12.544 12.544 simulator.py:215(run)
245845 0.474 0.000 1.523 0.000 bard.py:69(decide)
155307 0.416 0.000 0.923 0.000 error.py:6(__init__)
[DEBUG] Initialized: <Actor name=qBdoJGJBQc>
[DEBUG] Initialized: <Bard name=Dikembe>
[DEBUG] <= 0.000 <CombatStartEvent>
[DEBUG] ^^ 0.000 <Actor name=qBdoJGJBQc> arises
[DEBUG] ^^ 0.000 <Bard name=Dikembe> arises
[DEBUG] <= 0.000 <ActorReadyEvent actor=qBdoJGJBQc>
[DEBUG] <= 0.000 <ActorReadyEvent actor=Dikembe>
[DEBUG] @@ 0.000 <Bard name=Dikembe> uses <BardShotAction>
[DEBUG] <= 0.000 <DamageEvent source=Dikembe target=qBdoJGJBQc action=Shot crit=True direct=True damage=4005 traits=[1.0, 1.1, 1.2] buffs=[1.0]>
[DEBUG] <= 0.000 <ActorReadyEvent actor=Dikembe>
[DEBUG] Initialized: <Actor name=PNDjrImYnl>
[DEBUG] Initialized: <Bard name=Dikembe>
[DEBUG] <= 0.000 <CombatStartEvent>
[DEBUG] <= 0.000 <ActorReadyEvent actor=PNDjrImYnl>
[DEBUG] <= 0.000 <ActorReadyEvent actor=Dikembe>
[DEBUG] @@ 0.000 <Bard name=Dikembe> uses <BardShotAction>
[DEBUG] @@ 0.000 <Bard name=Dikembe> uses <FoeRequiemAction>
[DEBUG] <= 0.000 <AutoAttackEvent source=Dikembe target=PNDjrImYnl action=BardShotAction crit=False direct=False damage=1969 traits=[1.0, 1.1, 1.2] buffs=[1.0]>
[DEBUG] <= 0.750 <ActorReadyEvent actor=Dikembe>
[DEBUG] @@ 0.750 <Bard name=Dikembe> uses <RagingStrikesAction>