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[INFO] Analyzing encounter data... | |
[INFO] Actor: BmIMThqdmY | |
----------------------------------------------------------------------------------------------------------- | |
| Name | Applications | Expirations | Refreshes | Consumptions | Overflow | Overflow (Mean) | | |
----------------------------------------------------------------------------------------------------------- | |
| WindbiteDebuff | 11 | 0 | 10 | 0 | 19.820 | 1.982 | | |
| VenomousBiteDebuff | 11 | 0 | 10 | 0 | 22.240 | 2.224 | | |
----------------------------------------------------------------------------------------------------------- |
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[DEBUG] {<Attribute.VITALITY: 3>: 2093, | |
<Attribute.STRENGTH: 1>: 265, | |
<Attribute.DEXTERITY: 2>: 2643, | |
<Attribute.INTELLIGENCE: 4>: 246, | |
<Attribute.MIND: 5>: 233, | |
<Attribute.CRITICAL_HIT: 6>: 1920, | |
<Attribute.DETERMINATION: 7>: 1016, | |
<Attribute.DIRECT_HIT: 8>: 1570, | |
<Attribute.DEFENSE: 9>: 2848, | |
<Attribute.MAGIC_DEFENSE: 10>: 2848, |
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[INFO] 0.000 <CombatStartEvent combat_length=300.0> | |
[DEBUG] 0.000 <StraightShotCast source=aHjjgXwu target=FhnNYlLu> | |
[DEBUG] 0.000 <ApplyAuraEvent aura=StraightShotBuff target=aHjjgXwu> | |
[DEBUG] 2.420 <PlayerReadyEvent actor=aHjjgXwu> | |
[DEBUG] 2.420 <WindbiteCast source=aHjjgXwu target=FhnNYlLu> | |
[DEBUG] 2.420 <ApplyAuraEvent aura=WindbiteDebuff target=FhnNYlLu> | |
[DEBUG] 4.840 <PlayerReadyEvent actor=aHjjgXwu> | |
[DEBUG] 30.000 <ExpireAuraEvent aura=StraightShotBuff target=aHjjgXwu> | |
[DEBUG] 30.000 <StraightShotCast source=aHjjgXwu target=FhnNYlLu> | |
[DEBUG] 30.000 <ApplyAuraEvent aura=StraightShotBuff target=aHjjgXwu> |
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// ========================================================================== | |
// Dedmonwakeen's DPS-DPM Simulator. | |
// Send questions to [email protected] | |
// ========================================================================== | |
#include "simulationcraft.hpp" | |
namespace { // UNNAMED NAMESPACE | |
// ========================================================================== |
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# Rule of Threes talent: AB/AM is free after building third AC. | |
# Mana Adept talent: AM fires 2 more missiles above 80% mana. | |
# Temporal Flux talent: Gain Evocation 5 seconds after first channel ends. | |
# AC does not buff AM or AE. | |
# AM not a proc anymore. 18% base mana. | |
# AC mana penalty reduced to 100% per AC. | |
# AB has 8% reduced cast time per AC. | |
# Clearcasting: 2.5% chance per 1% of maximum mana spent to proc a free AM or AE. | |
html=dikembe.html |
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diff --git a/engine/class_modules/sc_mage.cpp b/engine/class_modules/sc_mage.cpp | |
index 22bef767b..b66f2fd0a 100755 | |
--- a/engine/class_modules/sc_mage.cpp | |
+++ b/engine/class_modules/sc_mage.cpp | |
@@ -332,6 +332,8 @@ struct proc_source_t : private noncopyable | |
struct mage_t : public player_t | |
{ | |
public: | |
+ event_t* temporal_flux_evocation_event; | |
+ |
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engine/class_modules/sc_mage.cpp | 9 +++++++++ | |
1 file changed, 9 insertions(+) | |
diff --git a/engine/class_modules/sc_mage.cpp b/engine/class_modules/sc_mage.cpp | |
index bb59a99..d067fe2 100755 | |
--- a/engine/class_modules/sc_mage.cpp | |
+++ b/engine/class_modules/sc_mage.cpp | |
@@ -342,6 +342,7 @@ public: | |
timespan_t firestarter_time; | |
int blessing_of_wisdom_count; |
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// ========================================================================== | |
// Dedmonwakeen's DPS-DPM Simulator. | |
// Send questions to [email protected] | |
// ========================================================================== | |
#include "simulationcraft.hpp" | |
namespace { // UNNAMED NAMESPACE | |
// ========================================================================== |
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diff --git a/engine/class_modules/sc_mage.cpp b/engine/class_modules/sc_mage.cpp | |
index 70e0b53..b59a409 100755 | |
--- a/engine/class_modules/sc_mage.cpp | |
+++ b/engine/class_modules/sc_mage.cpp | |
@@ -264,6 +264,12 @@ public: | |
int blessing_of_wisdom_count; | |
bool allow_shimmer_lance; | |
+ double low_burn_duration; | |
+ iteration_data_entry_t low_burn_iteration; |
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diff --git a/engine/class_modules/sc_mage.cpp b/engine/class_modules/sc_mage.cpp | |
index 4c2f247..a4f3e1a 100755 | |
--- a/engine/class_modules/sc_mage.cpp | |
+++ b/engine/class_modules/sc_mage.cpp | |
@@ -213,6 +213,7 @@ public: | |
// State switches for rotation selection | |
state_switch_t burn_phase; | |
+ state_switch_t oom_waiting; | |