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[INFO] Analyzing encounter data...
[INFO] Actor: BmIMThqdmY
-----------------------------------------------------------------------------------------------------------
| Name | Applications | Expirations | Refreshes | Consumptions | Overflow | Overflow (Mean) |
-----------------------------------------------------------------------------------------------------------
| WindbiteDebuff | 11 | 0 | 10 | 0 | 19.820 | 1.982 |
| VenomousBiteDebuff | 11 | 0 | 10 | 0 | 22.240 | 2.224 |
-----------------------------------------------------------------------------------------------------------
[DEBUG] {<Attribute.VITALITY: 3>: 2093,
<Attribute.STRENGTH: 1>: 265,
<Attribute.DEXTERITY: 2>: 2643,
<Attribute.INTELLIGENCE: 4>: 246,
<Attribute.MIND: 5>: 233,
<Attribute.CRITICAL_HIT: 6>: 1920,
<Attribute.DETERMINATION: 7>: 1016,
<Attribute.DIRECT_HIT: 8>: 1570,
<Attribute.DEFENSE: 9>: 2848,
<Attribute.MAGIC_DEFENSE: 10>: 2848,
[INFO] 0.000 <CombatStartEvent combat_length=300.0>
[DEBUG] 0.000 <StraightShotCast source=aHjjgXwu target=FhnNYlLu>
[DEBUG] 0.000 <ApplyAuraEvent aura=StraightShotBuff target=aHjjgXwu>
[DEBUG] 2.420 <PlayerReadyEvent actor=aHjjgXwu>
[DEBUG] 2.420 <WindbiteCast source=aHjjgXwu target=FhnNYlLu>
[DEBUG] 2.420 <ApplyAuraEvent aura=WindbiteDebuff target=FhnNYlLu>
[DEBUG] 4.840 <PlayerReadyEvent actor=aHjjgXwu>
[DEBUG] 30.000 <ExpireAuraEvent aura=StraightShotBuff target=aHjjgXwu>
[DEBUG] 30.000 <StraightShotCast source=aHjjgXwu target=FhnNYlLu>
[DEBUG] 30.000 <ApplyAuraEvent aura=StraightShotBuff target=aHjjgXwu>
// ==========================================================================
// Dedmonwakeen's DPS-DPM Simulator.
// Send questions to [email protected]
// ==========================================================================
#include "simulationcraft.hpp"
namespace { // UNNAMED NAMESPACE
// ==========================================================================
# Rule of Threes talent: AB/AM is free after building third AC.
# Mana Adept talent: AM fires 2 more missiles above 80% mana.
# Temporal Flux talent: Gain Evocation 5 seconds after first channel ends.
# AC does not buff AM or AE.
# AM not a proc anymore. 18% base mana.
# AC mana penalty reduced to 100% per AC.
# AB has 8% reduced cast time per AC.
# Clearcasting: 2.5% chance per 1% of maximum mana spent to proc a free AM or AE.
html=dikembe.html
diff --git a/engine/class_modules/sc_mage.cpp b/engine/class_modules/sc_mage.cpp
index 22bef767b..b66f2fd0a 100755
--- a/engine/class_modules/sc_mage.cpp
+++ b/engine/class_modules/sc_mage.cpp
@@ -332,6 +332,8 @@ struct proc_source_t : private noncopyable
struct mage_t : public player_t
{
public:
+ event_t* temporal_flux_evocation_event;
+
engine/class_modules/sc_mage.cpp | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/engine/class_modules/sc_mage.cpp b/engine/class_modules/sc_mage.cpp
index bb59a99..d067fe2 100755
--- a/engine/class_modules/sc_mage.cpp
+++ b/engine/class_modules/sc_mage.cpp
@@ -342,6 +342,7 @@ public:
timespan_t firestarter_time;
int blessing_of_wisdom_count;
// ==========================================================================
// Dedmonwakeen's DPS-DPM Simulator.
// Send questions to [email protected]
// ==========================================================================
#include "simulationcraft.hpp"
namespace { // UNNAMED NAMESPACE
// ==========================================================================
diff --git a/engine/class_modules/sc_mage.cpp b/engine/class_modules/sc_mage.cpp
index 70e0b53..b59a409 100755
--- a/engine/class_modules/sc_mage.cpp
+++ b/engine/class_modules/sc_mage.cpp
@@ -264,6 +264,12 @@ public:
int blessing_of_wisdom_count;
bool allow_shimmer_lance;
+ double low_burn_duration;
+ iteration_data_entry_t low_burn_iteration;
@cgdangelo
cgdangelo / arcane_LUL.diff
Created October 27, 2017 13:56
nuck forrinir
diff --git a/engine/class_modules/sc_mage.cpp b/engine/class_modules/sc_mage.cpp
index 4c2f247..a4f3e1a 100755
--- a/engine/class_modules/sc_mage.cpp
+++ b/engine/class_modules/sc_mage.cpp
@@ -213,6 +213,7 @@ public:
// State switches for rotation selection
state_switch_t burn_phase;
+ state_switch_t oom_waiting;