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| // NPCs and Sprites used: | |
| // TPT 989: Body ; Spr=410 ; Mov=711 | |
| // TPT 990: Main rotor ; Spr=420 ; Mov=8,713 | |
| // TPT 991: Tail rotor ; Spr=424 ; Mov=8,714 | |
| // TPT 992: Shadow ; Spr=230 ; Mov=704,715 | |
| // Spr 106: Coordinator ; Spr=106 ; Mov=712 | |
| /* Pokey text, triggered by movement 711 once players enter region | |
| text_pokey: | |
| unset(flag 522) |
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| // floor_it_tessie.ccs | |
| // v2 with audio changes | |
| import movscr | |
| // Tessie pt 1 tempo 0xecbfb3 is originally 0x13 | |
| // 2x = 0x26 | |
| // 3x = 0x39 <- Audio engine lags trying to play it faster than this | |
| // 4x = 0x4c | |
| ROM[0xecbfb3] = byte 0x32 | |
| // Truncate the first pattern in Tessie song |
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| import asm65816 | |
| import cc_asmcall | |
| command cc_disable_npcs cc_asmcall(asm_disable_npcs, RET_NONE) | |
| command cc_enable_npcs cc_asmcall(asm_enable_npcs, RET_NONE) | |
| command cc_check_npcs_disabled cc_asmcall(asm_check_npcs_disabled, RET_RESULT) | |
| asm_disable_npcs: { | |
| LDA_i(0x0001) | |
| STA_a(0x4A66) |
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| import asm65816 | |
| // startup.ccs | |
| // A script that skips the Onett Meteor sequence, as well as | |
| // a new ASM patch that allows you to run a CCScript text block before | |
| // the map is loaded. | |
| //////////////////////////////////////////////////////////////////////////////// | |
| ////// Setup CCScript stuff: "newgame" commands, hijacks and pointer overwrites | |
| //// "Normal" CCScript commands |
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| import asm65816 | |
| import ccexpand | |
| import cc_asmcall | |
| define SPRITE_GROUPING_PTR_TABLE = 0xEF133F | |
| define SPRITE_GROUPING_PTR_TABLE_p2 = 0xEF1341 | |
| define SPRITEMAP_UNUSED_PTR = 0xabb0 | |
| define SPRITEMAP_PALETTE = 0xabb2 | |
| define SPRITEMAP_PALETTE_p2 = 0xabb4 |
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| import asm65816 | |
| // expand_text_windows.ccs v2 | |
| // cooprocks123e, 2021-2022 | |
| // public domain | |
| // v2: | |
| // - fixes weird bug with Escargo Express, ATM, etc. | |
| // thanks ShrineFox for reporting the bug! | |
| // X,Y,W,H are (X-position, Y-position, Width, Height) in 8x8 tiles | |
| // The screen's width and height are 32x28 tiles, but the outer tile probably won't be visible |
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| // custom_windows_at_runtime.ccs - v1 | |
| // Allows you to open windows with variable sizes | |
| // cooprocks123e 2021 | |
| import asm65816 | |
| import ccexpand | |
| import cc_asmcall | |
| import expand_text_windows | |
| // Summary: |
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| // custom_windows_standalone.ccs - v1 | |
| // Allows you to open 2 windows simultaneously with variable sizes | |
| // Doesn't require expand_text_windows (hence the standalone part) | |
| // cooprocks123e 2021 | |
| import asm65816 | |
| import ccexpand | |
| import cc_asmcall | |
| // Summary: |
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| // Condense title screen letters together | |
| // Useful if you are replacing the letters with your own graphics | |
| // cooprocks123e, public domain | |
| // Letter "E" | |
| ROM[0xC422F8] = short -664 // Starting X pos | |
| ROM[0xC422FB] = short 1187 // X velocity | |
| ROM[0xC42301] = short 32 // Ending X pos | |
| // Letter "A" | |
| ROM[0xC42313] = short -504 // Starting X pos |
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| # CoilSnake code :) pls don't hurt me | |
| import array | |
| import copy | |
| import os | |
| from zlib import crc32 | |
| InvalidArgumentError = ValueError | |
| OutOfBoundsError = ValueError | |
| def check_range_validity(range, size): |