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@ybakos
ybakos / GraphicGlDemoActivity.java
Created November 27, 2012 00:52
A simple example of using an Android Renderer to illustrate OpenGL ES boilerplate.
/* GraphicGlDemoActivity.java
* Author: Yong Bakos
* Since: 11/26/2012
* Thanks to:
* Cube: http://intransitione.com/blog/create-a-spinning-cube-with-opengl-es-and-android/
* OpenGL Boilerplate: http://www.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/
*/
package com.humanoriented.sudoku;
import java.nio.ByteBuffer;
anonymous
anonymous / gist:7200880
Created October 28, 2013 17:20
Processing motion blur
/* passable motion blur effect using frame blending
* basically move your 'draw()' into 'sample()', time runs from 0 to 1
* by dave
* http://beesandbombs.tumblr.com
*/
int samplesPerFrame = 32; // more is better but slower. 32 is enough probably
int numFrames = 48;
float shutterAngle = 2.0; // this should be between 0 and 1 realistically. exaggerated for effect here
int[][] result;
set theProcessName to "iOS Simulator"
set theWindowNumber to 1
tell application "System Events"
tell process theProcessName
activate
tell window theWindowNumber
set thePosition to position
set theSize to size
end tell
@antiboredom
antiboredom / index.html
Created December 15, 2014 16:36
A simple example showing how to save animated gifs from p5.js sketches, using https://github.com/jnordberg/gif.js
<html>
<head>
<script src="gif.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/p5.js/0.3.11/p5.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/p5.js/0.3.11/addons/p5.dom.js"></script>
<script src="sketch.js"></script>
</head>
<body>
<p>First, allow camera access.<p><p>Then click once to start recording, and another time finish recording and make a gif.</p>
</body>
@companje
companje / map.glsl
Created January 23, 2018 22:46
map() function for GLSL known from Processing & openFrameworks
float map(float value, float min1, float max1, float min2, float max2) {
return min2 + (value - min1) * (max2 - min2) / (max1 - min1);
}
@LadyScream
LadyScream / inside.pde
Created September 29, 2018 04:00
I'm still learning Java and Processing so this is in no way the best way to achieve this, but this is the way I've done it!
float time = 0;
int frame = 1;
boolean record = false;
Cube cube;
void setup(){
size(600, 600, P3D);
cube = new Cube(new PVector(0,0,0), 150);
}
// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
@gregzanch
gregzanch / convert-base.ts
Created November 12, 2019 06:38
Base Conversion
function base_10_to_base_n(v: number,b: number,r:number[]=[]): number[]{
if(b==0) return;
if (Math.floor(v) != v || Math.floor(b) != b) return;
const div = Math.floor(v / b);
const rem = v - div * b
r.push(rem);
return div == 0 ? r.reverse() : base_10_to_base_n(div, b, r);
}
function base_n_to_base_10(val: number[], base: number) {
if (base == 0) return;