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float time = 0; | |
int frame = 1; | |
boolean record = false; | |
Cube cube; | |
void setup(){ | |
size(600, 600, P3D); | |
cube = new Cube(new PVector(0,0,0), 150); | |
} |
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float map(float value, float min1, float max1, float min2, float max2) { | |
return min2 + (value - min1) * (max2 - min2) / (max1 - min1); | |
} |
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<html> | |
<head> | |
<script src="gif.js"></script> | |
<script src="http://cdnjs.cloudflare.com/ajax/libs/p5.js/0.3.11/p5.min.js"></script> | |
<script src="http://cdnjs.cloudflare.com/ajax/libs/p5.js/0.3.11/addons/p5.dom.js"></script> | |
<script src="sketch.js"></script> | |
</head> | |
<body> | |
<p>First, allow camera access.<p><p>Then click once to start recording, and another time finish recording and make a gif.</p> | |
</body> |
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set theProcessName to "iOS Simulator" | |
set theWindowNumber to 1 | |
tell application "System Events" | |
tell process theProcessName | |
activate | |
tell window theWindowNumber | |
set thePosition to position | |
set theSize to size | |
end tell |
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/* passable motion blur effect using frame blending | |
* basically move your 'draw()' into 'sample()', time runs from 0 to 1 | |
* by dave | |
* http://beesandbombs.tumblr.com | |
*/ | |
int samplesPerFrame = 32; // more is better but slower. 32 is enough probably | |
int numFrames = 48; | |
float shutterAngle = 2.0; // this should be between 0 and 1 realistically. exaggerated for effect here | |
int[][] result; |
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/* GraphicGlDemoActivity.java | |
* Author: Yong Bakos | |
* Since: 11/26/2012 | |
* Thanks to: | |
* Cube: http://intransitione.com/blog/create-a-spinning-cube-with-opengl-es-and-android/ | |
* OpenGL Boilerplate: http://www.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/ | |
*/ | |
package com.humanoriented.sudoku; | |
import java.nio.ByteBuffer; |
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