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@rponte
rponte / get-latest-tag-on-git.sh
Last active June 17, 2025 17:34
Getting latest tag on git repository
# The command finds the most recent tag that is reachable from a commit.
# If the tag points to the commit, then only the tag is shown.
# Otherwise, it suffixes the tag name with the number of additional commits on top of the tagged object
# and the abbreviated object name of the most recent commit.
git describe
# With --abbrev set to 0, the command can be used to find the closest tagname without any suffix:
git describe --abbrev=0
# other examples
(require '[clojure.core.async :as a])
(def xform (comp (map inc)
(filter even?)
(dedupe)
(flatmap range)
(partition-all 3)
(partition-by #(< (apply + %) 7))
(flatmap flatten)
(random-sample 1.0)
@willurd
willurd / web-servers.md
Last active July 12, 2025 15:04
Big list of http static server one-liners

Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.

Discussion on reddit.

Python 2.x

$ python -m SimpleHTTPServer 8000
@19h
19h / reset.js
Created February 19, 2013 22:51
Node.js — Clear Terminal / Console. Reset to initial state.
console.reset = function () {
return process.stdout.write('\033c');
}
@frne
frne / count_utf8.js
Created November 11, 2011 15:56
Function to count bytes of a string (UTF8)
/**
* Function to fix native charCodeAt()
*
* Now, we can use fixedCharCodeAt("foo€", 3); for multibyte (non-bmp) chars too.
*
* @access public
* @see https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/String/charCodeAt
* @note If you hit a non-bmp surrogate, the function will return false
* @param str String Mixed string to get charcodes
* @param idx Integer Position of the char to get
@trongthanh
trongthanh / perspectiveProject.js
Created October 18, 2011 04:35 — forked from jsermeno/perspectiveProject.js
Three.js Transform 3D coordinates to screen coordinates and back in perspective projection - http://catchvar.com/threejs-game-transforming-isometric-screen-co
var
projector = new THREE.Projector(),
p3D = new THREE.Vector3(25, 15, 9),
p2D;
p2D = projector.projectVector(p3D, camera);
p3D = projector.unprojectVector(p2D, camera);
//need extra steps to convert p2D to window's coordinates
p2D.x = (p2D.x + 1)/2 * window.innerWidth;