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@magnetikonline
magnetikonline / README.md
Last active January 22, 2026 01:32
Setting Nginx FastCGI response buffer sizes.
@t-io
t-io / osx_install.sh
Last active January 5, 2026 06:12
Install most of my Apps with homebrew & cask
#!/bin/sh
echo Install all AppStore Apps at first!
# no solution to automate AppStore installs
read -p "Press any key to continue... " -n1 -s
echo '\n'
echo Install and Set San Francisco as System Font
ruby -e "$(curl -fsSL https://raw.github.com/wellsriley/YosemiteSanFranciscoFont/master/install)"
echo Install Homebrew, Postgres, wget and cask
ruby -e "$(curl -fsSL https://raw.github.com/Homebrew/homebrew/go/install)"
#!/usr/bin/ruby
# Create display override file to force Mac OS X to use RGB mode for Display
# see http://embdev.net/topic/284710
require 'base64'
data=`ioreg -l -d0 -w 0 -r -c AppleDisplay`
edids=data.scan(/IODisplayEDID.*?<([a-z0-9]+)>/i).flatten
vendorids=data.scan(/DisplayVendorID.*?([0-9]+)/i).flatten
@prime31
prime31 / Unity Android Activity Sharing
Last active August 22, 2019 15:19
Instructions to make a plugin that needs to override the Unity Activity play nice with others.
In order to take part in the Unity Activity sharing system, there are a few steps you will need to take outlined below. First, some background. You can signify which class you would like to receive all the Activity lifecycle methods. When you implement the methods they should have the exact same signature but they should be *public static void*. That is important! They will not be called if they are not public static void. You can implement 1 or all of the methods. That is entirely up to your needs.
1. Download the Prime31UnityActivity.jar file from here: https://app.box.com/s/xw6hq1ltjaniycc14j21 You are free to distribute the file but *do not change it's name*! That would defeat the purpose of the sharing mechanism!
2. Implement any of the methods that are available in this Gist (https://gist.github.com/prime31/10747997)
3. Perform the AndroidManifest changes below
If successful, on app launch you will see a log that looks like the following:
@dansouza
dansouza / lz4.lua
Created September 20, 2012 17:14
LuaJIT FFI LZ4
#!/usr/bin/luajit
local M = {}
local ffi = require "ffi"
ffi.cdef[[
/*
LZ4_compress() :
isize : is the input size. Max supported value is ~1.9GB
return : the number of bytes written in buffer dest
@perky
perky / ProFi.lua
Created May 30, 2012 20:32
ProFi, a simple lua profiler that works with LuaJIT and prints a pretty report file in columns.
--[[
ProFi v1.3, by Luke Perkin 2012. MIT Licence http://www.opensource.org/licenses/mit-license.php.
Example:
ProFi = require 'ProFi'
ProFi:start()
some_function()
another_function()
coroutine.resume( some_coroutine )
ProFi:stop()
@darktable
darktable / MiniJSON.cs
Created November 30, 2011 23:08
Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining