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{ | |
"queries": [ | |
{ | |
"name": "Find all Domain Admins", | |
"queryList": [ | |
{ | |
"final": true, | |
"query": | |
"MATCH (n:Group) WHERE n.objectsid =~ {name} WITH n MATCH p=(n)<-[r:MemberOf*1..]-(m) RETURN p", | |
"props": { |
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#!/usr/bin/env python3 | |
# Python 3 code that will read, decompress, and then recompress the UE4 game | |
# save file that Astroneer uses. | |
# | |
# Though I wrote this for tinkering with Astroneer games saves, it's probably | |
# generic to the Unreal Engine 4 compressed saved game format. | |
import zlib | |
import sys |
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<?xml version="1.0" standalone="no"?> | |
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> | |
<svg version="1.1" baseProfile="full" xmlns="http://www.w3.org/2000/svg"> | |
<polygon id="triangle" points="0,0 0,50 50,0" fill="#009900" stroke="#004400"/> | |
<script type="text/javascript"> | |
alert("XSS"); | |
</script> | |
</svg> |