brew install git bash-completion
Configure things:
git config --global user.name "Your Name"
git config --global user.email "[email protected]"
brew install git bash-completion
Configure things:
git config --global user.name "Your Name"
git config --global user.email "[email protected]"
⇐ back to the gist-blog at jrw.fi
Or, 16 cool things you may not have known your stylesheets could do. I'd rather have kept it to a nice round number like 10, but they just kept coming. Sorry.
I've been using SCSS/SASS for most of my styling work since 2009, and I'm a huge fan of Compass (by the great @chriseppstein). It really helped many of us through the darkest cross-browser crap. Even though browsers are increasingly playing nice with CSS, another problem has become very topical: managing the complexity in stylesheets as our in-browser apps get larger and larger. SCSS is an indispensable tool for dealing with this.
This isn't an introduction to the language by a long shot; many things probably won't make sense unless you have some SCSS under your belt already. That said, if you're not yet comfy with the basics, check out the aweso
Press minus + shift + s
and return
to chop/fold long lines!
#!/usr/bin/env node | |
/** This hook updates platform configuration files based on preferences and config-file data defined in config.xml. | |
Currently only the AndroidManifest.xml and IOS *-Info.plist file are supported. | |
See http://stackoverflow.com/questions/28198983/ionic-cordova-add-intent-filter-using-config-xml | |
Preferences: | |
1. Preferences defined outside of the platform element will apply to all platforms | |
2. Preferences defined inside a platform element will apply only to the specified platform |
function logClass(target: any) { | |
// save a reference to the original constructor | |
var original = target; | |
// a utility function to generate instances of a class | |
function construct(constructor, args) { | |
var c : any = function () { | |
return constructor.apply(this, args); | |
} |
Picking the right architecture = Picking the right battles + Managing trade-offs
import UIKit | |
import PlaygroundSupport | |
struct StringConstants { | |
static let bullet1 = "This is a small string." | |
static let bullet2 = "This is more of medium string with a few more words etc." | |
static let bullet3 = "Well this is certainly a longer string, with many more words than either of the previuos two strings." | |
} | |
typealias ParagraphData = (bullet: String, paragraph: String) |
In this demonstration I will show you how to read data in Angular2 final release before application startup. You can use it to read configuration files like you do in other languages like Java, Python, Ruby, Php.
This is how the demonstration will load data:
a) It will read an env file named 'env.json'. This file indicates what is the current working environment. Options are: 'production' and 'development';
b) It will read a config JSON file based on what is found in env file. If env is "production", the file is 'config.production.json'. If env is "development", the file is 'config.development.json'.
#!/bin/bash | |
ADB_PATH="/Users/lee/Library/Android/sdk/platform-tools" | |
PACKAGE_NAME="com.yourcompany.app" | |
DB_NAME="default.realm" | |
DESTINATION_PATH="/Users/lee/Downloads/${DB_NAME}" | |
NOT_PRESENT="List of devices attached" | |
ADB_FOUND=`${ADB_PATH}/adb devices | tail -2 | head -1 | cut -f 1 | sed 's/ *$//g'` | |
if [[ ${ADB_FOUND} == ${NOT_PRESENT} ]]; then | |
echo "Make sure a device is connected" | |
else |
import UIKit | |
@objc class MyAPI: NSObject { | |
static let keyError: String = "Error" | |
static let keyResult: String = "Result" | |
static let unknownError: String = "Unknown error" | |
static let notificationMyAPIDidEnd = Notification.Name(rawValue: "notificationMyAPIDidEnd") |